My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Balloon Inferno Dragon
Zap
Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Balloon Electro Wizard Inferno Dragon
Fireball
Minion Horde Hog Rider Wizard Balloon Electro Wizard Inferno Dragon
Poison
Minion Horde Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Hog Rider Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Freeze Electro Wizard Inferno Dragon Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Hog Rider Freeze Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze
Valkyrie
Hog Rider Balloon Wizard Electro Wizard
Hog Rider
Valkyrie Freeze Minion Horde Wizard Balloon Electro Wizard
Wizard
Valkyrie Hog Rider Balloon
Freeze
Hog Rider Balloon Minion Horde
Balloon
Valkyrie Freeze Hog Rider Wizard Electro Wizard
Electro Wizard
Valkyrie Hog Rider Balloon
Inferno Dragon

Defense Synergies 0 8

Minion Horde
Freeze
Valkyrie
Wizard Freeze Electro Wizard
Hog Rider
Wizard
Valkyrie Freeze Electro Wizard
Freeze
Minion Horde Valkyrie Wizard Electro Wizard
Balloon
Electro Wizard
Valkyrie Wizard Freeze Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Inferno Dragon Valkyrie Electro Wizard
Minion Horde Valkyrie Freeze Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Valkyrie Electro Wizard
Valkyrie
Freeze Valkyrie Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Wizard Freeze
Valkyrie Electro Wizard
Minion Horde Inferno Dragon
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Wizard Freeze
Minion Horde Inferno Dragon Wizard Electro Wizard
Minion Horde Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Minion Horde Freeze Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Freeze Electro Wizard Inferno Dragon
Minion Horde Wizard Valkyrie Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Valkyrie Wizard Freeze Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Wizard Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard Inferno Dragon
Minion Horde Valkyrie Electro Wizard
Valkyrie Minion Horde Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Wizard Minion Horde Freeze Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Minion Horde Freeze Electro Wizard Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie
Valkyrie Electro Wizard
Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Electro Wizard Minion Horde Valkyrie Freeze Inferno Dragon
Valkyrie Minion Horde Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Electro Wizard
Minion Horde
Valkyrie Freeze
Wizard Minion Horde Valkyrie
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Wizard Electro Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Freeze Valkyrie Wizard
Minion Horde Inferno Dragon
Wizard Electro Wizard
Wizard
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Minion Horde Valkyrie Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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