My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Sparky
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde Sparky
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Baby Dragon Electro Wizard Sparky
Fireball
Minion Horde Elite Barbarians Wizard Baby Dragon Electro Wizard Sparky
Poison
Minion Horde Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Baby Dragon Electro Wizard Sparky
Rocket
Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Baby Dragon Electro Wizard Minion Horde Wizard Elite Barbarians Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Baby Dragon Electro Wizard Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Sparky
Elite Barbarians
Wizard The Log Sparky
Wizard
Elite Barbarians Sparky
Rocket
Baby Dragon
Electro Wizard Sparky
The Log
Elite Barbarians Sparky
Electro Wizard
Baby Dragon Sparky
Sparky
Minion Horde Elite Barbarians Wizard Baby Dragon The Log Electro Wizard

Defense Synergies 0 10

Minion Horde
The Log Sparky
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log Electro Wizard
Rocket
The Log
Baby Dragon
The Log
The Log
Minion Horde Elite Barbarians Wizard Rocket Baby Dragon Electro Wizard Sparky
Electro Wizard
Wizard The Log
Sparky
Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Baby Dragon The Log Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky The Log Electro Wizard
Minion Horde Rocket Sparky Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Sparky Electro Wizard
Elite Barbarians Rocket The Log Sparky
The Log Baby Dragon Electro Wizard
Minion Horde Rocket Electro Wizard Wizard Baby Dragon
Rocket Baby Dragon The Log Electro Wizard Sparky
Minion Horde Sparky Elite Barbarians
Elite Barbarians Minion Horde Electro Wizard Sparky
Minion Horde Electro Wizard Wizard Baby Dragon The Log
Minion Horde Wizard Baby Dragon Electro Wizard
Minion Horde Sparky Elite Barbarians Wizard Rocket The Log Electro Wizard
Wizard Rocket Sparky Minion Horde Baby Dragon The Log Electro Wizard
Elite Barbarians Sparky Minion Horde Electro Wizard
Minion Horde Rocket Elite Barbarians The Log Electro Wizard Sparky
Minion Horde Wizard Sparky Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log Electro Wizard
Sparky Elite Barbarians Electro Wizard
Wizard Minion Horde Elite Barbarians Baby Dragon The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard Sparky
Electro Wizard Elite Barbarians Wizard Rocket Baby Dragon The Log
Minion Horde Elite Barbarians Rocket The Log Electro Wizard Sparky
Rocket Minion Horde Elite Barbarians The Log Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky
Wizard Rocket Minion Horde Baby Dragon Electro Wizard
Rocket Sparky Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Rocket Electro Wizard Elite Barbarians Baby Dragon The Log Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Rocket Elite Barbarians The Log Electro Wizard
Elite Barbarians Rocket Minion Horde Wizard Sparky
Wizard Minion Horde Baby Dragon Sparky
Elite Barbarians Electro Wizard Sparky Minion Horde Rocket Baby Dragon The Log
Minion Horde Elite Barbarians Wizard Baby Dragon The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon The Log Sparky
Baby Dragon The Log Electro Wizard
Rocket Minion Horde Baby Dragon The Log Sparky
Rocket The Log Sparky
Wizard Rocket Minion Horde Baby Dragon The Log Sparky
Wizard Minion Horde Rocket Baby Dragon
Minion Horde Wizard Baby Dragon The Log Sparky
The Log Wizard Baby Dragon
The Log Wizard
Rocket Minion Horde Elite Barbarians Electro Wizard Sparky
Rocket Minion Horde Wizard The Log Electro Wizard Sparky
Wizard Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon The Log Sparky
Minion Horde Rocket Baby Dragon
Elite Barbarians Baby Dragon The Log Sparky
Rocket Minion Horde Wizard Baby Dragon The Log Sparky
Minion Horde Wizard Rocket Baby Dragon The Log Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Baby Dragon The Log Electro Wizard Sparky
Rocket Wizard Baby Dragon The Log
Rocket Minion Horde Baby Dragon The Log Sparky
Rocket Wizard
Rocket The Log Sparky
Rocket Minion Horde Baby Dragon The Log
The Log Wizard Baby Dragon Sparky
Minion Horde
The Log Wizard Baby Dragon Electro Wizard Sparky
Wizard Baby Dragon The Log Sparky
Rocket Baby Dragon The Log Sparky
Elite Barbarians Minion Horde Wizard Baby Dragon Electro Wizard Sparky
Rocket Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Rocket The Log Sparky
Rocket Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Rocket Wizard The Log Sparky
Minion Horde Electro Wizard Rocket
Rocket Wizard Baby Dragon Electro Wizard
The Log
Minion Horde Wizard Rocket Baby Dragon Electro Wizard Sparky
The Log Wizard Baby Dragon
Rocket Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Rocket Baby Dragon The Log Electro Wizard Sparky
Rocket Electro Wizard
Rocket Baby Dragon The Log Electro Wizard Sparky

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