My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon Inferno Dragon
Giant Snowball
Minion Horde Balloon Inferno Dragon
Zap
Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Royal Ghost
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Balloon Royal Ghost Inferno Dragon
Fireball
Minion Horde Elite Barbarians Wizard Balloon Inferno Dragon
Poison
Minion Horde Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon Inferno Dragon
Rocket
Minion Horde Elite Barbarians Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Royal Ghost Inferno Dragon Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Royal Ghost Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Elite Barbarians
Rage Wizard The Log Royal Ghost
Wizard
Elite Barbarians Rage Balloon Royal Ghost
Rage
Minion Horde Elite Barbarians Balloon Wizard
Balloon
Rage Wizard The Log Royal Ghost
The Log
Elite Barbarians Balloon
Royal Ghost
Elite Barbarians Wizard Balloon
Inferno Dragon

Defense Synergies 0 7

Minion Horde
The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log Royal Ghost
Rage
Balloon
The Log
Minion Horde Elite Barbarians Wizard Royal Ghost Inferno Dragon
Royal Ghost
Wizard The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Elite Barbarians Inferno Dragon The Log
Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon
Elite Barbarians The Log
The Log Royal Ghost
Minion Horde Inferno Dragon Wizard
The Log
Minion Horde Inferno Dragon Elite Barbarians
Elite Barbarians Minion Horde Royal Ghost
Minion Horde Wizard The Log Royal Ghost
Minion Horde Inferno Dragon Wizard
Minion Horde Elite Barbarians Wizard The Log
Wizard Minion Horde The Log Royal Ghost
Elite Barbarians Inferno Dragon Minion Horde
Minion Horde Elite Barbarians The Log Inferno Dragon
Minion Horde Wizard Elite Barbarians
Minion Horde Elite Barbarians Wizard The Log Royal Ghost
Wizard The Log Royal Ghost Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Royal Ghost Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Royal Ghost
Elite Barbarians Wizard The Log Royal Ghost Inferno Dragon
Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Inferno Dragon
Wizard Minion Horde
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Minion Horde The Log Inferno Dragon
Minion Horde Elite Barbarians Wizard The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Royal Ghost
The Log Royal Ghost
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Wizard
Elite Barbarians The Log
Minion Horde
Elite Barbarians The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde Inferno Dragon
The Log Wizard Royal Ghost
Wizard The Log
The Log
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde
Wizard
The Log
Minion Horde Wizard
The Log Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians The Log
The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: