My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Fireball
Minion Horde Elite Barbarians Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tornado Electro Wizard Minion Horde Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Tornado Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror
Elite Barbarians
Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A
Mirror
The Log Minion Horde Tornado
Tornado
Wizard P.E.K.K.A Mirror The Log
P.E.K.K.A
Tornado Electro Wizard Wizard The Log
The Log
Mirror Elite Barbarians Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 5 13

Minion Horde
Mirror Tornado The Log
Elite Barbarians
Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A The Log Electro Wizard
Mirror
Minion Horde Tornado The Log Electro Wizard
Tornado
Wizard Mirror P.E.K.K.A Minion Horde The Log Electro Wizard
P.E.K.K.A
Tornado The Log Wizard Electro Wizard
The Log
P.E.K.K.A Minion Horde Elite Barbarians Wizard Mirror Tornado Electro Wizard
Electro Wizard
Wizard Mirror Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde Elite Barbarians P.E.K.K.A The Log Electro Wizard
Minion Horde Tornado P.E.K.K.A Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Electro Wizard
Minion Horde Tornado Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard
Minion Horde P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Minion Horde Electro Wizard
Minion Horde Electro Wizard Wizard Tornado The Log
Minion Horde Wizard Tornado Electro Wizard
Minion Horde P.E.K.K.A Elite Barbarians Wizard The Log Electro Wizard
Wizard Minion Horde Tornado P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Tornado Elite Barbarians P.E.K.K.A The Log Electro Wizard
Minion Horde Wizard Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Minion Horde Elite Barbarians Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Wizard Minion Horde Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log
P.E.K.K.A Minion Horde Elite Barbarians The Log Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians Tornado The Log Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians
Wizard Minion Horde Tornado Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians Electro Wizard
P.E.K.K.A Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Electro Wizard Elite Barbarians Tornado The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Electro Wizard Minion Horde Tornado P.E.K.K.A The Log
Minion Horde Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Tornado The Log Electro Wizard
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minion Horde Elite Barbarians Tornado Electro Wizard
Minion Horde Wizard Tornado The Log Electro Wizard
Wizard Tornado
Elite Barbarians The Log
Minion Horde
Elite Barbarians The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Tornado
Minion Horde
Wizard The Log Electro Wizard
Wizard Tornado The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Minion Horde The Log
Tornado The Log Wizard
Minion Horde
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Elite Barbarians Minion Horde Wizard Tornado Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard The Log
Minion Horde Electro Wizard
Wizard Tornado Electro Wizard
The Log
Minion Horde Wizard Electro Wizard
The Log Wizard
Tornado
Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde Elite Barbarians Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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