My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Balloon
Fireball
Minion Horde Elite Barbarians Wizard Balloon
Poison
Minion Horde Wizard Balloon
Lightning
Elite Barbarians Valkyrie Wizard Balloon
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Valkyrie Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tornado Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Elite Barbarians
Valkyrie Rage Wizard The Log
Valkyrie
Elite Barbarians Balloon Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Rage Balloon
Rage
Minion Horde Elite Barbarians Balloon Wizard
Tornado
Wizard Valkyrie Balloon The Log
Balloon
Valkyrie Rage Wizard Tornado The Log
The Log
Elite Barbarians Tornado Balloon

Defense Synergies 2 9

Minion Horde
Tornado The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Tornado The Log
Wizard
Tornado Elite Barbarians Valkyrie The Log
Rage
Tornado
Wizard Minion Horde Valkyrie The Log
Balloon
The Log
Minion Horde Elite Barbarians Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard The Log
Minion Horde Elite Barbarians Valkyrie The Log
Minion Horde Tornado Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Tornado The Log
Tornado The Log Valkyrie
Minion Horde Tornado Wizard
Valkyrie The Log
Minion Horde Elite Barbarians Tornado
Elite Barbarians Tornado Minion Horde Valkyrie
Minion Horde Valkyrie Wizard Tornado The Log
Minion Horde Wizard Tornado
Minion Horde Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Minion Horde Tornado The Log
Elite Barbarians Minion Horde
Minion Horde Tornado Elite Barbarians The Log
Minion Horde Wizard Elite Barbarians Valkyrie Tornado
Minion Horde Elite Barbarians Valkyrie Wizard Tornado The Log
Valkyrie Wizard Tornado The Log
Elite Barbarians Tornado
Valkyrie Wizard Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Elite Barbarians Valkyrie Wizard The Log
Minion Horde Elite Barbarians Valkyrie The Log
Valkyrie Minion Horde Elite Barbarians Tornado The Log
Minion Horde Elite Barbarians Valkyrie
Wizard Minion Horde Tornado
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Tornado The Log
Minion Horde
Minion Horde Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Tornado The Log
Elite Barbarians Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Elite Barbarians Minion Horde Valkyrie Tornado The Log
Valkyrie Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
Tornado The Log
Minion Horde The Log
Valkyrie The Log
Wizard Minion Horde Valkyrie The Log
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minion Horde Elite Barbarians Tornado
Minion Horde Valkyrie Wizard Tornado The Log
Wizard Tornado
Elite Barbarians The Log
Minion Horde
Elite Barbarians The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Tornado
Minion Horde
Wizard The Log
Valkyrie Wizard Tornado The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Minion Horde The Log
Tornado The Log Valkyrie Wizard
Minion Horde
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Elite Barbarians Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde
Wizard Tornado
The Log
Minion Horde Valkyrie Wizard
The Log Wizard
Tornado
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Tornado The Log
Tornado
Tornado The Log

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