My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Recruits Miner
Giant Snowball
Minion Horde Royal Recruits Witch Miner
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Valkyrie Wizard Witch
The Log
Elite Barbarians Royal Recruits Witch
Earthquake
Witch
Arrows
Minion Horde Royal Recruits Witch
Royal Delivery
Minion Horde Elite Barbarians Royal Recruits Valkyrie Wizard Witch Miner
Fireball
Minion Horde Elite Barbarians Wizard Witch
Poison
Minion Horde Royal Recruits Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Fireball Valkyrie Minion Horde Wizard Witch Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Fireball Valkyrie Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner
Elite Barbarians
Valkyrie Fireball Wizard
Royal Recruits
Fireball
Elite Barbarians Miner
Valkyrie
Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Miner
Witch
Valkyrie Miner
Miner
Minion Horde Fireball Wizard Witch

Defense Synergies 1 5

Minion Horde
Elite Barbarians
Valkyrie Wizard
Royal Recruits
Fireball
Valkyrie Miner
Valkyrie
Elite Barbarians Fireball Wizard Witch
Wizard
Elite Barbarians Valkyrie
Witch
Valkyrie
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Fireball Valkyrie Wizard
Minion Horde Elite Barbarians Royal Recruits Valkyrie Witch
Minion Horde Witch Elite Barbarians Royal Recruits Valkyrie
Minion Horde Elite Barbarians Royal Recruits Witch Valkyrie
Elite Barbarians Royal Recruits Fireball Valkyrie
Fireball Valkyrie
Minion Horde Fireball Wizard Witch
Royal Recruits Fireball Valkyrie
Minion Horde Witch Elite Barbarians Royal Recruits
Elite Barbarians Minion Horde Royal Recruits Valkyrie Miner
Minion Horde Valkyrie Witch Royal Recruits Fireball Wizard
Minion Horde Fireball Wizard Witch
Minion Horde Royal Recruits Elite Barbarians Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Minion Horde Royal Recruits Witch
Elite Barbarians Royal Recruits Minion Horde
Minion Horde Elite Barbarians Royal Recruits Fireball
Minion Horde Wizard Elite Barbarians Royal Recruits Fireball Valkyrie Witch
Fireball Minion Horde Elite Barbarians Royal Recruits Valkyrie Wizard Witch
Valkyrie Wizard Witch Royal Recruits Fireball
Elite Barbarians Royal Recruits
Royal Recruits Valkyrie Wizard Minion Horde Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Elite Barbarians Fireball Witch
Fireball Elite Barbarians Valkyrie Wizard Miner
Royal Recruits Minion Horde Elite Barbarians Valkyrie Witch
Royal Recruits Valkyrie Minion Horde Elite Barbarians Fireball
Royal Recruits Minion Horde Elite Barbarians Valkyrie Witch
Fireball Wizard Minion Horde Witch
Royal Recruits Minion Horde Elite Barbarians Fireball Valkyrie Witch
Minion Horde Elite Barbarians Royal Recruits Valkyrie
Minion Horde Royal Recruits Elite Barbarians Fireball Valkyrie Witch
Royal Recruits Witch Minion Horde
Minion Horde Elite Barbarians Royal Recruits Valkyrie Witch
Royal Recruits Elite Barbarians Fireball Valkyrie
Elite Barbarians Royal Recruits Minion Horde Fireball Valkyrie Wizard Witch
Royal Recruits Wizard Minion Horde Fireball Valkyrie Witch
Elite Barbarians Royal Recruits Witch Minion Horde Fireball Valkyrie
Valkyrie Minion Horde Elite Barbarians Royal Recruits Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Recruits Valkyrie
Fireball Miner
Minion Horde Fireball Miner
Royal Recruits Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Miner Wizard
Minion Horde Elite Barbarians Fireball
Miner Minion Horde Royal Recruits Fireball Valkyrie Wizard
Fireball Wizard
Elite Barbarians Fireball Miner
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Royal Recruits Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Witch Miner
Minion Horde Fireball
Fireball Wizard
Minion Horde Royal Recruits Fireball
Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Miner Wizard Witch
Fireball Wizard Witch Miner
Fireball Miner
Elite Barbarians Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Royal Recruits Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Miner Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Royal Recruits
Minion Horde Elite Barbarians Royal Recruits Fireball Witch
Fireball Witch
Royal Recruits Fireball Witch Miner

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