My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde Furnace
Zap
Minion Horde Royal Giant Furnace
Barbarian Barrel
Elite Barbarians Furnace
The Log
Royal Giant Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Elite Barbarians Bowler
Fireball
Minion Horde Elite Barbarians Furnace Bowler
Poison
Minion Horde Furnace
Lightning
Elite Barbarians Furnace Bowler
Rocket
Minion Horde Elite Barbarians Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Furnace Minion Horde Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Furnace

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minion Horde Royal Giant Furnace Bowler The Log
Arrows
Zap Royal Giant Elite Barbarians Bowler
Minion Horde
Zap Royal Giant
Royal Giant
Arrows Furnace Zap Minion Horde Elite Barbarians Bowler The Log
Elite Barbarians
Zap Arrows Royal Giant Furnace The Log
Furnace
Royal Giant Zap Elite Barbarians Bowler
Bowler
Zap Arrows Royal Giant Furnace The Log
The Log
Zap Royal Giant Elite Barbarians Bowler

Defense Synergies 1 11

Zap
Arrows Minion Horde Elite Barbarians Furnace Bowler The Log
Arrows
Zap Furnace Bowler
Minion Horde
Zap The Log
Royal Giant
Elite Barbarians
Zap The Log
Furnace
Zap Arrows Bowler
Bowler
The Log Zap Arrows Furnace
The Log
Bowler Zap Minion Horde Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde The Log
Minion Horde Elite Barbarians Zap Furnace The Log
Minion Horde Furnace Bowler Elite Barbarians
Minion Horde Elite Barbarians Furnace Bowler
Arrows Elite Barbarians Bowler The Log
Arrows Bowler The Log Zap Furnace
Minion Horde Furnace Zap Arrows
Bowler Zap Arrows The Log
Minion Horde Elite Barbarians Furnace
Elite Barbarians Minion Horde Bowler
Minion Horde Zap Arrows Furnace Bowler The Log
Arrows Minion Horde Zap Furnace
Minion Horde Furnace Bowler Zap Elite Barbarians The Log
Bowler Zap Arrows Minion Horde Furnace The Log
Elite Barbarians Minion Horde Furnace
Minion Horde Zap Elite Barbarians Furnace Bowler The Log
Minion Horde Arrows Elite Barbarians Furnace Bowler
Arrows Zap Minion Horde Elite Barbarians Furnace Bowler The Log
Zap Arrows Furnace The Log Bowler
Elite Barbarians
Bowler Arrows Minion Horde Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Bowler
Zap Arrows Elite Barbarians Bowler The Log
Zap Minion Horde Elite Barbarians Furnace Bowler The Log
Bowler Zap Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Bowler
Arrows Furnace Zap Minion Horde
Minion Horde Elite Barbarians Furnace Bowler
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log
Minion Horde
Minion Horde Elite Barbarians Bowler
Zap Arrows Elite Barbarians Bowler The Log
Elite Barbarians Bowler Minion Horde
Minion Horde Furnace Bowler
Elite Barbarians Zap Minion Horde Furnace Bowler The Log
Arrows Bowler Zap Minion Horde Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows Zap Bowler The Log
Arrows Minion Horde The Log
Arrows The Log
Zap Arrows Minion Horde Furnace Bowler The Log
Arrows Zap Minion Horde Furnace
Arrows Minion Horde Furnace Bowler The Log
Arrows The Log Zap Bowler
Arrows The Log Zap
Minion Horde Elite Barbarians Bowler
Zap Arrows Minion Horde Bowler The Log
Zap Arrows
Elite Barbarians Bowler The Log
Arrows Minion Horde
Zap Arrows Elite Barbarians Furnace The Log
Zap Arrows Minion Horde Furnace Bowler The Log
Arrows Minion Horde Furnace Bowler The Log
Arrows
Minion Horde
Zap Arrows Bowler The Log
Zap Arrows Bowler The Log
Minion Horde Bowler The Log
Arrows
Bowler The Log
Zap Arrows Minion Horde The Log
Zap Arrows The Log Furnace Bowler
Minion Horde
Arrows The Log Zap Bowler
Zap Arrows Bowler The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Minion Horde Furnace
Zap Minion Horde
Minion Horde Elite Barbarians Bowler
Zap Arrows Minion Horde The Log
Zap Arrows Minion Horde
Minion Horde
Arrows Bowler The Log
Zap Minion Horde
Zap Arrows
Arrows The Log
Minion Horde Bowler
Arrows The Log Zap Bowler
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Bowler The Log
Zap
Zap Bowler The Log

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