My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Giant Skeleton Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Skeleton Night Witch
Giant Snowball
Minion Horde Musketeer Witch Night Witch
Zap
Minion Horde Witch Night Witch
Barbarian Barrel
Elite Barbarians Musketeer Witch Giant Skeleton Night Witch
The Log
Elite Barbarians Musketeer Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch Night Witch
Royal Delivery
Minion Horde Elite Barbarians Musketeer Witch Giant Skeleton Night Witch
Fireball
Minion Horde Elite Barbarians Musketeer Witch Night Witch
Poison
Minion Horde Musketeer Witch Night Witch
Lightning
Elite Barbarians Musketeer Witch Night Witch
Rocket
Minion Horde Elite Barbarians Musketeer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Musketeer Night Witch Minion Horde Witch Elite Barbarians Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Musketeer Night Witch Minion Horde

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant Skeleton Golem
Elite Barbarians
Rage
Musketeer
Giant Skeleton Golem
Rage
Minion Horde Elite Barbarians Witch Giant Skeleton Night Witch
Witch
Rage Giant Skeleton Golem
Giant Skeleton
Minion Horde Musketeer Rage Witch Night Witch
Golem
Night Witch Minion Horde Musketeer Witch
Night Witch
Golem Rage Giant Skeleton

Defense Synergies 0 2

Minion Horde
Elite Barbarians
Musketeer
Giant Skeleton
Rage
Witch
Giant Skeleton
Giant Skeleton
Musketeer Witch
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer Witch Night Witch
Minion Horde Witch Elite Barbarians Musketeer Giant Skeleton Night Witch
Minion Horde Elite Barbarians Witch Night Witch Musketeer
Elite Barbarians Giant Skeleton
Musketeer Night Witch
Minion Horde Musketeer Witch Night Witch
Musketeer Giant Skeleton
Minion Horde Witch Elite Barbarians Musketeer Night Witch
Elite Barbarians Minion Horde Musketeer Giant Skeleton Night Witch
Minion Horde Witch Musketeer Giant Skeleton Night Witch
Minion Horde Musketeer Witch Night Witch
Minion Horde Night Witch Elite Barbarians Musketeer Witch Giant Skeleton
Minion Horde Witch Night Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Musketeer Witch Night Witch
Minion Horde Elite Barbarians Musketeer Witch Night Witch
Witch Musketeer Giant Skeleton
Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Elite Barbarians Musketeer
Giant Skeleton Minion Horde Elite Barbarians Musketeer Witch
Giant Skeleton Minion Horde Elite Barbarians Musketeer Night Witch
Giant Skeleton Minion Horde Elite Barbarians Musketeer Witch Night Witch
Minion Horde Musketeer Witch
Minion Horde Elite Barbarians Musketeer Witch Giant Skeleton Night Witch
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Elite Barbarians Witch
Witch Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer Witch Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Minion Horde Witch Night Witch
Minion Horde Musketeer Witch
Elite Barbarians Witch Minion Horde Musketeer Giant Skeleton Night Witch
Minion Horde Elite Barbarians Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Giant Skeleton
Musketeer
Minion Horde Giant Skeleton
Musketeer Giant Skeleton
Minion Horde
Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde Elite Barbarians Musketeer Night Witch
Minion Horde Musketeer
Musketeer
Elite Barbarians Musketeer
Minion Horde Musketeer
Elite Barbarians Musketeer
Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde Night Witch
Musketeer
Witch
Minion Horde Musketeer Giant Skeleton Night Witch
Musketeer
Minion Horde Musketeer
Witch
Minion Horde Witch
Musketeer Witch
Musketeer Witch
Musketeer
Elite Barbarians Minion Horde Musketeer Witch Night Witch
Minion Horde Musketeer Witch
Minion Horde Elite Barbarians Night Witch
Minion Horde Musketeer Night Witch
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Musketeer Witch Night Witch
Musketeer Witch
Minion Horde Musketeer
Musketeer
Giant Skeleton
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton

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