My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Hogs Three Musketeers Skeleton Army
Giant Snowball
Minion Horde Goblin Hut Royal Hogs Three Musketeers Skeleton Army
Zap
Minion Horde Goblin Hut Royal Hogs Three Musketeers Skeleton Army
Barbarian Barrel
Elite Barbarians Goblin Hut Royal Hogs Three Musketeers Skeleton Army
The Log
Elite Barbarians Goblin Hut Royal Hogs Three Musketeers Skeleton Army
Earthquake
Goblin Hut Royal Hogs Skeleton Army
Arrows
Minion Horde Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Three Musketeers Skeleton Army
Fireball
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Three Musketeers Skeleton Army
Poison
Minion Horde Goblin Hut Royal Hogs Three Musketeers Skeleton Army
Lightning
Elite Barbarians Goblin Hut Three Musketeers
Rocket
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Minion Horde Goblin Hut Royal Hogs Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Skeleton Army Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror
Elite Barbarians
Three Musketeers The Log
Goblin Hut
Royal Hogs Three Musketeers Mirror The Log
Royal Hogs
Goblin Hut Three Musketeers The Log
Three Musketeers
Elite Barbarians Goblin Hut Royal Hogs Mirror The Log
Mirror
The Log Minion Horde Goblin Hut Three Musketeers Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Elite Barbarians Goblin Hut Royal Hogs Three Musketeers

Defense Synergies 2 7

Minion Horde
Mirror The Log
Elite Barbarians
The Log
Goblin Hut
Mirror Skeleton Army
Royal Hogs
Three Musketeers
The Log
Mirror
Minion Horde Skeleton Army Goblin Hut The Log
Skeleton Army
Mirror Goblin Hut The Log
The Log
Minion Horde Elite Barbarians Three Musketeers Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut The Log
Minion Horde Elite Barbarians Skeleton Army Goblin Hut Three Musketeers The Log
Minion Horde Goblin Hut Three Musketeers Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Three Musketeers Skeleton Army
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log
Minion Horde Three Musketeers Goblin Hut
The Log
Minion Horde Three Musketeers Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Goblin Hut The Log
Minion Horde Three Musketeers Goblin Hut
Minion Horde Goblin Hut Skeleton Army Elite Barbarians Three Musketeers The Log
Three Musketeers Skeleton Army Minion Horde Goblin Hut The Log
Elite Barbarians Skeleton Army Minion Horde Goblin Hut Three Musketeers
Minion Horde Skeleton Army Elite Barbarians Goblin Hut Three Musketeers The Log
Minion Horde Three Musketeers Elite Barbarians Goblin Hut Skeleton Army
Minion Horde Elite Barbarians Goblin Hut Three Musketeers Skeleton Army The Log
The Log Goblin Hut
Elite Barbarians Goblin Hut Three Musketeers
Skeleton Army Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Goblin Hut
Elite Barbarians The Log
Skeleton Army Minion Horde Elite Barbarians Goblin Hut The Log
Skeleton Army Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Goblin Hut Three Musketeers Skeleton Army
Minion Horde Goblin Hut Three Musketeers
Skeleton Army Minion Horde Elite Barbarians Goblin Hut
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Goblin Hut Skeleton Army The Log
Minion Horde Goblin Hut Three Musketeers Skeleton Army
Minion Horde Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde Three Musketeers
Minion Horde Three Musketeers Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Minion Horde Three Musketeers The Log
Minion Horde Elite Barbarians Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde Goblin Hut The Log
The Log
Minion Horde The Log
Minion Horde
Minion Horde The Log
The Log
The Log
Minion Horde Elite Barbarians Three Musketeers
Minion Horde The Log
Elite Barbarians Goblin Hut Three Musketeers The Log
Minion Horde
Elite Barbarians Goblin Hut The Log
Minion Horde Goblin Hut Three Musketeers The Log
Minion Horde Goblin Hut Three Musketeers The Log
Three Musketeers
Minion Horde
Three Musketeers The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde
The Log
The Log
The Log
Elite Barbarians Minion Horde
Minion Horde Goblin Hut
Minion Horde Elite Barbarians
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Goblin Hut Skeleton Army
Three Musketeers
The Log
Minion Horde Three Musketeers
The Log
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians The Log
The Log

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