My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minion Horde Musketeer Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Electro Wizard
The Log
Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Musketeer Hog Rider Skeleton Army Electro Wizard
Fireball
Minion Horde Elite Barbarians Musketeer Hog Rider Skeleton Army Electro Wizard
Poison
Minion Horde Musketeer Skeleton Army Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard
Rocket
Minion Horde Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Musketeer Hog Rider Electro Wizard Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Elite Barbarians
Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Electro Wizard
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer The Log Minion Horde Elite Barbarians Electro Wizard
Skeleton Army
The Log
Hog Rider Elite Barbarians Fireball Musketeer
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 9

Minion Horde
The Log
Elite Barbarians
The Log
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Fireball Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Musketeer The Log Electro Wizard
The Log
Fireball Musketeer Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Electro Wizard
Fireball Musketeer Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer The Log Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Musketeer The Log Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Musketeer Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Musketeer Electro Wizard
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Musketeer Electro Wizard
Minion Horde Musketeer Electro Wizard Fireball
Fireball Musketeer The Log Electro Wizard
Minion Horde Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Musketeer Electro Wizard
Minion Horde Skeleton Army Electro Wizard Fireball Musketeer The Log
Minion Horde Musketeer Fireball Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Fireball Musketeer The Log Electro Wizard
Fireball Skeleton Army Minion Horde The Log Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Minion Horde Elite Barbarians Fireball Musketeer Skeleton Army Electro Wizard
Fireball Minion Horde Elite Barbarians Musketeer Skeleton Army The Log Electro Wizard
The Log Fireball Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Musketeer The Log
Skeleton Army Minion Horde Elite Barbarians Musketeer The Log Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Fireball Musketeer The Log Electro Wizard
Minion Horde Elite Barbarians Musketeer Skeleton Army
Fireball Minion Horde Musketeer Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Electro Wizard Elite Barbarians Fireball Skeleton Army The Log
Minion Horde Musketeer Skeleton Army
Minion Horde Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Fireball
Minion Horde Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Minion Horde Fireball Musketeer The Log
Minion Horde Elite Barbarians Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Minion Horde Fireball The Log
Fireball Musketeer The Log
Fireball Minion Horde The Log
Fireball Minion Horde Musketeer
Minion Horde Musketeer The Log
Fireball The Log
Fireball The Log
Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Minion Horde Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Minion Horde Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Minion Horde Fireball Musketeer The Log
Minion Horde Fireball Musketeer The Log
Fireball
Minion Horde
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Minion Horde Fireball Musketeer The Log
Fireball
Musketeer The Log
Minion Horde Fireball Musketeer The Log
The Log Fireball
Minion Horde
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Minion Horde Fireball Musketeer Electro Wizard
Electro Wizard Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Musketeer The Log
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Fireball Musketeer Skeleton Army
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Minion Horde Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

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