My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Lava Hound
Giant Snowball
Goblin Gang Minion Horde Mega Minion Electro Dragon Lava Hound
Zap
Goblin Gang Minion Horde Lava Hound
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Lava Hound
Royal Delivery
Goblin Gang Minion Horde Mega Minion Electro Dragon Lava Hound
Fireball
Goblin Gang Minion Horde Mega Minion Electro Dragon Lava Hound
Poison
Goblin Gang Minion Horde Mega Minion Electro Dragon Lava Hound
Lightning
Mega Minion Electro Dragon
Rocket
Minion Horde Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Fireball Minion Horde Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Minion Horde Electro Dragon The Log Lava Hound
Goblin Gang
Lava Hound
Minion Horde
Lava Hound Zap
Mega Minion
Zap Lava Hound Fireball
Fireball
Zap Lava Hound Mega Minion The Log
Electro Dragon
Lava Hound Zap
The Log
Zap Fireball
Lava Hound
Minion Horde Mega Minion Fireball Electro Dragon Zap Goblin Gang

Defense Synergies 3 8

Zap
Mega Minion Fireball Goblin Gang Minion Horde Electro Dragon The Log
Goblin Gang
Zap The Log
Minion Horde
Zap The Log
Mega Minion
Zap The Log
Fireball
Zap The Log
Electro Dragon
Zap The Log
The Log
Fireball Zap Goblin Gang Minion Horde Mega Minion Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Fireball Electro Dragon The Log
Minion Horde Zap Goblin Gang Mega Minion Electro Dragon The Log
Goblin Gang Minion Horde Mega Minion Electro Dragon
Minion Horde Goblin Gang Mega Minion Electro Dragon
Fireball The Log
Goblin Gang Fireball The Log Zap Mega Minion Electro Dragon
Minion Horde Mega Minion Zap Goblin Gang Fireball Electro Dragon
Zap Fireball Electro Dragon The Log
Minion Horde Goblin Gang
Goblin Gang Minion Horde
Goblin Gang Minion Horde Zap Mega Minion Fireball Electro Dragon The Log
Minion Horde Mega Minion Zap Goblin Gang Fireball Electro Dragon
Minion Horde Zap Goblin Gang Fireball Electro Dragon The Log
Fireball Zap Goblin Gang Minion Horde Mega Minion Electro Dragon The Log
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Fireball The Log
Minion Horde Goblin Gang Fireball Electro Dragon
Fireball Zap Goblin Gang Minion Horde Mega Minion Electro Dragon The Log
Zap The Log Mega Minion Fireball Electro Dragon
Goblin Gang Minion Horde Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang Mega Minion Electro Dragon The Log
Goblin Gang Zap Minion Horde Electro Dragon The Log
Goblin Gang Zap Minion Horde Fireball The Log
Goblin Gang Minion Horde
Fireball Zap Goblin Gang Minion Horde Electro Dragon
Goblin Gang Minion Horde Mega Minion Fireball
Minion Horde
Zap Minion Horde Electro Dragon Mega Minion Fireball The Log
Goblin Gang Minion Horde Mega Minion
Minion Horde Mega Minion Electro Dragon
Zap Fireball The Log
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Electro Dragon
Goblin Gang Electro Dragon Zap Minion Horde Mega Minion Fireball The Log
Zap Minion Horde Mega Minion Fireball Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Electro Dragon The Log
Fireball Zap Electro Dragon The Log
Minion Horde Fireball Electro Dragon The Log
Fireball The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde Mega Minion Electro Dragon
Minion Horde The Log
Fireball The Log Zap Electro Dragon
Fireball The Log Zap Electro Dragon
Goblin Gang Minion Horde Fireball Electro Dragon
Zap Minion Horde Fireball Electro Dragon The Log
Fireball Zap Electro Dragon
Fireball The Log
Minion Horde Fireball Electro Dragon
Zap Fireball The Log
Zap Minion Horde Fireball Electro Dragon The Log
Minion Horde Fireball Electro Dragon The Log
Fireball
Minion Horde
Zap Mega Minion Fireball Electro Dragon The Log
Zap Fireball Electro Dragon The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball Electro Dragon The Log
Zap The Log Fireball Electro Dragon
Minion Horde Mega Minion
Fireball The Log Zap Electro Dragon
Fireball Zap Electro Dragon The Log
Fireball Zap The Log
Zap Minion Horde Fireball Electro Dragon
Zap Electro Dragon Minion Horde Mega Minion Fireball
Minion Horde Mega Minion Fireball
Zap Minion Horde Fireball Electro Dragon The Log
Zap Minion Horde Fireball Electro Dragon
Minion Horde
Fireball The Log
Zap Minion Horde Goblin Gang Fireball Electro Dragon
Fireball Zap Mega Minion Electro Dragon
The Log Fireball
Fireball Goblin Gang Minion Horde Mega Minion Electro Dragon
The Log Zap Fireball Electro Dragon
Zap Fireball
Minion Horde Mega Minion Electro Dragon
Zap Electro Dragon Goblin Gang Minion Horde Fireball The Log
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball The Log

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