My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Knight Elite Barbarians Wizard Ice Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Elite Barbarians Wizard Ice Wizard
Fireball
Minion Horde Elite Barbarians Wizard Ice Wizard
Poison
Minion Horde Wizard Ice Wizard
Lightning
Knight Elite Barbarians Wizard Ice Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Minion Horde Wizard Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Ice Wizard Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Minion Horde Golem Ice Wizard
Knight
Zap Minion Horde Elite Barbarians Wizard Ice Wizard
Minion Horde
Zap Knight Golem
Elite Barbarians
Zap Knight Wizard
Wizard
Knight Elite Barbarians Golem
Lightning
Golem
Golem
Lightning Zap Minion Horde Wizard Ice Wizard
Ice Wizard
Zap Knight Golem

Defense Synergies 1 9

Zap
Knight Minion Horde Elite Barbarians Ice Wizard
Knight
Ice Wizard Zap Minion Horde Wizard
Minion Horde
Zap Knight Ice Wizard
Elite Barbarians
Zap Wizard
Wizard
Knight Elite Barbarians Ice Wizard
Lightning
Golem
Ice Wizard
Knight Zap Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Minion Horde Wizard
Minion Horde Elite Barbarians Zap Knight Ice Wizard
Minion Horde Knight Elite Barbarians Lightning Ice Wizard
Minion Horde Elite Barbarians Knight Ice Wizard
Lightning Elite Barbarians
Zap Ice Wizard
Minion Horde Lightning Zap Wizard Ice Wizard
Lightning Zap
Minion Horde Elite Barbarians Ice Wizard
Knight Elite Barbarians Minion Horde Ice Wizard
Minion Horde Ice Wizard Zap Knight Wizard
Minion Horde Zap Wizard Ice Wizard
Minion Horde Zap Knight Elite Barbarians Wizard Lightning Ice Wizard
Wizard Zap Minion Horde
Elite Barbarians Knight Minion Horde
Minion Horde Zap Elite Barbarians Lightning
Minion Horde Wizard Knight Elite Barbarians
Zap Knight Minion Horde Elite Barbarians Wizard Ice Wizard
Zap Wizard Knight Ice Wizard
Elite Barbarians
Wizard Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Wizard Lightning
Zap Knight Minion Horde Elite Barbarians Lightning
Lightning Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Wizard Zap Minion Horde Ice Wizard
Knight Minion Horde Elite Barbarians Lightning Ice Wizard
Knight Minion Horde Elite Barbarians
Zap Minion Horde Lightning Knight Elite Barbarians
Minion Horde
Knight Minion Horde Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Knight Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Zap Knight Minion Horde Lightning
Zap Minion Horde Elite Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Minion Horde
Zap Ice Wizard
Lightning Minion Horde
Lightning Knight
Wizard Zap Minion Horde
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard
Zap Wizard Lightning Ice Wizard
Zap Wizard Lightning
Lightning Minion Horde Elite Barbarians
Lightning Zap Knight Minion Horde Wizard
Lightning Zap Wizard
Lightning Knight Elite Barbarians
Lightning Minion Horde
Lightning Zap Elite Barbarians
Lightning Zap Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning
Minion Horde Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Zap Minion Horde
Zap Wizard Ice Wizard
Minion Horde
Zap Wizard Lightning Ice Wizard
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Minion Horde Wizard Ice Wizard
Zap Lightning Minion Horde Wizard
Lightning Minion Horde Elite Barbarians
Lightning Zap Minion Horde Wizard
Zap Lightning Minion Horde
Minion Horde
Wizard Lightning
Zap Minion Horde Lightning
Lightning Zap Wizard Ice Wizard
Lightning Knight Minion Horde Wizard
Zap Wizard Lightning
Lightning Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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