My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Elite Barbarians Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Fire Spirit Barbarians Minion Horde Baby Dragon Princess
Zap
Fire Spirit Minion Horde Princess
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Wizard Princess
The Log
Fire Spirit Barbarians Elite Barbarians Princess
Earthquake
Barbarians
Arrows
Fire Spirit Minion Horde Princess
Royal Delivery
Fire Spirit Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon Princess
Fireball
Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon Princess
Poison
Barbarians Minion Horde Wizard Princess
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Barbarians Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Princess Baby Dragon Barbarians Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Princess Baby Dragon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Baby Dragon
Arrows
Elite Barbarians
Barbarians
Minion Horde
Elite Barbarians
Arrows Fire Spirit Wizard
Wizard
Elite Barbarians
Baby Dragon
Fire Spirit
Princess

Defense Synergies 0 3

Fire Spirit
Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Baby Dragon
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Fire Spirit Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Arrows Barbarians Elite Barbarians Princess
Arrows Fire Spirit Baby Dragon
Minion Horde Fire Spirit Arrows Wizard Baby Dragon Princess
Arrows Barbarians Baby Dragon
Barbarians Minion Horde Elite Barbarians Princess
Elite Barbarians Fire Spirit Barbarians Minion Horde
Barbarians Minion Horde Arrows Wizard Baby Dragon Princess
Arrows Minion Horde Wizard Baby Dragon Princess
Barbarians Minion Horde Fire Spirit Elite Barbarians Wizard
Fire Spirit Wizard Arrows Barbarians Minion Horde Baby Dragon Princess
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Wizard Arrows Elite Barbarians
Fire Spirit Arrows Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon
Arrows Wizard Baby Dragon Fire Spirit Barbarians Princess
Barbarians Elite Barbarians
Wizard Fire Spirit Arrows Barbarians Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Arrows Elite Barbarians Wizard Baby Dragon
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Fire Spirit Arrows Wizard Minion Horde Baby Dragon Princess
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Minion Horde Barbarians Elite Barbarians Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde Baby Dragon Princess
Barbarians Elite Barbarians Minion Horde Baby Dragon
Arrows Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Princess
Arrows Minion Horde Baby Dragon
Arrows Barbarians
Wizard Fire Spirit Arrows Minion Horde Baby Dragon
Arrows Wizard Fire Spirit Minion Horde Baby Dragon Princess
Fire Spirit Arrows Minion Horde Wizard Baby Dragon Princess
Arrows Fire Spirit Wizard Baby Dragon Princess
Arrows Wizard
Fire Spirit Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Princess
Fire Spirit Arrows Wizard Baby Dragon Princess
Fire Spirit Elite Barbarians Baby Dragon Princess
Arrows Minion Horde Baby Dragon Princess
Princess Arrows Elite Barbarians Baby Dragon
Arrows Minion Horde Wizard Baby Dragon Princess
Arrows Minion Horde Wizard Baby Dragon Princess
Arrows
Minion Horde
Fire Spirit Arrows Wizard Baby Dragon Princess
Fire Spirit Arrows Wizard Baby Dragon Princess
Minion Horde Baby Dragon
Arrows Wizard Princess
Arrows Barbarians Minion Horde Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon Princess
Minion Horde
Arrows Wizard Baby Dragon Princess
Arrows Wizard Baby Dragon Princess
Arrows Baby Dragon
Elite Barbarians Fire Spirit Arrows Minion Horde Wizard Baby Dragon Princess
Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Princess
Minion Horde
Arrows Wizard Princess
Minion Horde Fire Spirit Barbarians Princess
Fire Spirit Arrows Wizard Baby Dragon Princess
Arrows
Minion Horde Wizard Baby Dragon Princess
Arrows Wizard Baby Dragon Princess
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Baby Dragon Princess
Princess
Baby Dragon Princess

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