My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Witch Princess Inferno Dragon
Zap
Minion Horde Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Princess
The Log
Skeleton Army Witch Giant Skeleton Princess
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch Princess
Royal Delivery
Minion Horde Wizard Skeleton Army Witch Giant Skeleton Princess Inferno Dragon
Fireball
Minion Horde Wizard Skeleton Army Witch Princess Inferno Dragon
Poison
Minion Horde Wizard Skeleton Army Witch Princess
Lightning
Wizard Witch Inferno Dragon
Rocket
Minion Horde Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Inferno Dragon Minion Horde Wizard Witch Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Princess Inferno Dragon Minion Horde

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Witch
Giant Skeleton
Giant Skeleton
Minion Horde Wizard Witch Princess
Electro Giant
Inferno Dragon
Princess
Giant Skeleton
Inferno Dragon
Electro Giant

Defense Synergies 0 8

Minion Horde
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton Princess Inferno Dragon
Witch
Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Witch Princess
Electro Giant
Inferno Dragon
Princess
Skeleton Army Giant Skeleton
Inferno Dragon
Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Inferno Dragon Witch
Minion Horde Skeleton Army Witch Giant Skeleton Inferno Dragon
Minion Horde Skeleton Army Witch Inferno Dragon
Skeleton Army Giant Skeleton Princess
Skeleton Army
Minion Horde Inferno Dragon Wizard Witch Princess
Giant Skeleton Electro Giant
Minion Horde Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Witch Wizard Giant Skeleton Electro Giant Princess
Minion Horde Inferno Dragon Wizard Witch Princess
Minion Horde Skeleton Army Wizard Witch Giant Skeleton
Wizard Skeleton Army Minion Horde Witch Princess
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Electro Giant Inferno Dragon
Minion Horde Wizard Skeleton Army Witch
Minion Horde Wizard Skeleton Army Witch
Wizard Witch Giant Skeleton Princess Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Minion Horde Witch Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton Electro Giant
Wizard Inferno Dragon
Skeleton Army Giant Skeleton Minion Horde Witch
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Witch Inferno Dragon
Wizard Electro Giant Minion Horde Witch Princess
Skeleton Army Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Minion Horde Giant Skeleton Skeleton Army Witch Inferno Dragon
Witch Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Witch Giant Skeleton
Skeleton Army Giant Skeleton Electro Giant
Skeleton Army Giant Skeleton Minion Horde Wizard Witch
Wizard Minion Horde Skeleton Army Witch Electro Giant Princess
Skeleton Army Witch Electro Giant Minion Horde Giant Skeleton Inferno Dragon
Minion Horde Wizard Witch Giant Skeleton Electro Giant Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Giant Skeleton
Princess
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde
Wizard Electro Giant Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Wizard Princess
Wizard
Minion Horde
Minion Horde Wizard Princess
Wizard Princess
Princess
Minion Horde Princess
Princess
Minion Horde Wizard Witch Princess
Minion Horde Wizard Princess
Minion Horde
Wizard Princess
Wizard Witch Electro Giant Princess
Minion Horde Giant Skeleton
Wizard Princess
Minion Horde
Electro Giant Wizard Witch Princess
Minion Horde Witch Inferno Dragon
Wizard Witch Princess
Wizard Witch Princess
Minion Horde Wizard Witch Electro Giant Princess
Minion Horde Wizard Witch Electro Giant
Minion Horde
Minion Horde Wizard
Minion Horde Princess
Minion Horde Giant Skeleton
Wizard Princess
Minion Horde Skeleton Army Witch Princess
Wizard Witch Princess
Minion Horde Wizard Princess
Wizard Princess
Giant Skeleton Electro Giant
Minion Horde
Electro Giant Minion Horde Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Electro Giant Princess

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