My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Minion Horde Royal Hogs Witch
Zap
Minion Horde Royal Hogs Witch
Barbarian Barrel
Wizard Royal Hogs Witch Executioner
The Log
Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Minion Horde Wizard Royal Hogs Witch Executioner
Fireball
Minion Horde Wizard Royal Hogs Witch Executioner
Poison
Minion Horde Wizard Royal Hogs Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Minion Horde Wizard Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minion Horde Wizard Royal Hogs Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Rage Minion Horde Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Mirror
Wizard
Royal Hogs Rage Mega Knight
Royal Hogs
Wizard Executioner Mega Knight
Mirror
Minion Horde
Rage
Minion Horde Witch Wizard
Witch
Rage Mega Knight
Executioner
Royal Hogs Mega Knight
Mega Knight
Minion Horde Wizard Royal Hogs Witch Executioner

Defense Synergies 1 5

Minion Horde
Mirror
Wizard
Mega Knight
Royal Hogs
Mirror
Minion Horde Executioner Mega Knight
Rage
Witch
Mega Knight
Executioner
Mirror Mega Knight
Mega Knight
Wizard Mirror Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Witch Executioner Mega Knight
Minion Horde Witch Mega Knight Executioner
Minion Horde Witch Mega Knight
Mega Knight
Executioner Mega Knight
Minion Horde Wizard Witch Executioner
Mega Knight
Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Witch Executioner Wizard Mega Knight
Minion Horde Executioner Wizard Witch
Minion Horde Mega Knight Wizard Witch
Wizard Executioner Mega Knight Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Witch Executioner
Mega Knight Minion Horde Wizard Witch Executioner
Wizard Witch Executioner Mega Knight
Wizard Mega Knight Minion Horde Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard Executioner Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Witch Executioner Mega Knight
Wizard Executioner Minion Horde Witch
Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Witch
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Wizard Witch Executioner
Wizard Minion Horde Witch Executioner Mega Knight
Witch Minion Horde Executioner
Executioner Mega Knight Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Wizard Executioner Minion Horde Mega Knight
Wizard Executioner Minion Horde Witch
Minion Horde Wizard Witch Executioner
Wizard Executioner
Wizard
Minion Horde
Minion Horde Wizard
Wizard Executioner
Executioner
Minion Horde
Minion Horde Wizard Witch Executioner
Minion Horde Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner Mega Knight
Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Witch Executioner Mega Knight
Minion Horde Witch
Wizard Witch Executioner
Wizard Witch Mega Knight
Minion Horde Wizard Witch Executioner
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Witch
Wizard Witch Executioner
Minion Horde Wizard Executioner Mega Knight
Wizard Executioner
Minion Horde Executioner Mega Knight
Minion Horde Witch
Witch Executioner
Witch Executioner Mega Knight

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