Deck rating Rating

Defense Defensive potential Bad
Attack Offensive potential Godly!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Dark Prince Balloon Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs Dark Prince Balloon Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Royal Hogs Clone Dark Prince Balloon
Giant Snowball Minion Horde Royal Hogs Clone Balloon
Zap Minion Horde Royal Hogs Clone Dark Prince Balloon
Barbarian Barrel Wizard Royal Hogs Clone Dark Prince
The Log Royal Hogs Clone Dark Prince
Earthquake Royal Hogs Clone
Arrows Minion Horde Royal Hogs Clone
Royal Delivery Minion Horde Wizard Royal Hogs Clone Dark Prince Balloon
Fireball Minion Horde Wizard Royal Hogs Clone Balloon
Poison Minion Horde Wizard Royal Hogs Clone Balloon
Lightning Wizard Dark Prince Balloon
Rocket Minion Horde Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Dark Prince

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Poison Dark Prince Minion Horde Wizard Royal Hogs Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Poison Dark Prince Minion Horde

Synergies   3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde + Clone
Wizard + Golem
Royal Hogs + Clone
Clone + Balloon Golem Minion Horde Dark Prince Royal Hogs
+ Golem
+ Clone Balloon
+ Clone Dark Prince
+ Clone Wizard Poison

Counters   50 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison
Poison Wizard Minion Horde
Poison Wizard Minion Horde Dark Prince
Poison
Wizard Minion Horde Golem Balloon Poison Royal Hogs
Wizard Poison
Wizard Poison Minion Horde
Poison Wizard Minion Horde
Poison Minion Horde Dark Prince Wizard
Minion Horde Wizard
Wizard Dark Prince Golem Minion Horde
Poison Wizard Dark Prince
Wizard Minion Horde Poison
Poison Wizard
Dark Prince Wizard Minion Horde
Minion Horde Dark Prince
Minion Horde Dark Prince Poison
Minion Horde Dark Prince
Minion Horde Wizard
Minion Horde Dark Prince Wizard
Poison Balloon Wizard Royal Hogs
Poison Minion Horde Wizard
Poison Minion Horde Dark Prince Balloon
Poison Wizard Minion Horde
Minion Horde
Poison
Minion Horde
Poison Royal Hogs Balloon
Clone Royal Hogs Minion Horde
Dark Prince Wizard Poison
Wizard Dark Prince Minion Horde Poison
Poison
Balloon Royal Hogs Poison
Poison Wizard Minion Horde
Poison Wizard Dark Prince Minion Horde
Wizard Poison Minion Horde
Wizard Minion Horde
Wizard Poison
Poison Wizard Minion Horde
Poison Wizard Minion Horde
Wizard Poison
Minion Horde Dark Prince
Minion Horde Dark Prince
Poison Wizard Dark Prince
Minion Horde Wizard Poison
Minion Horde Dark Prince
Minion Horde Dark Prince
Poison Wizard Minion Horde
Dark Prince
Minion Horde Dark Prince
Minion Horde Golem Dark Prince Balloon Wizard Poison
Minion Horde
Minion Horde
Minion Horde
Wizard Poison
Dark Prince Poison Minion Horde
Minion Horde Wizard Poison Dark Prince
Wizard Dark Prince Poison
Poison Dark Prince
Poison Dark Prince Minion Horde Wizard
Minion Horde Poison Wizard
Minion Horde Wizard Dark Prince
Dark Prince Minion Horde Poison
Wizard Minion Horde Dark Prince
Minion Horde Poison Wizard
Minion Horde Dark Prince
Minion Horde Poison Wizard
Minion Horde Wizard Dark Prince Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Poison Wizard Dark Prince
Wizard Poison
Wizard Minion Horde Poison Dark Prince
Wizard Dark Prince Poison
Poison Wizard Minion Horde
Poison Wizard
Poison Dark Prince Wizard
Dark Prince Wizard Minion Horde
Wizard Poison Minion Horde
Balloon Poison Clone
Minion Horde Clone
Wizard
Dark Prince
Poison Balloon
Poison