Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Bowler P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Balloon
Giant Snowball Minion Horde Witch Balloon
Zap Minion Horde Witch Balloon
Barbarian Barrel Wizard Witch
The Log Witch
Earthquake Witch
Arrows Minion Horde Witch
Royal Delivery Minion Horde Wizard Witch Balloon Bowler P.E.K.K.A
Fireball Minion Horde Wizard Witch Balloon Bowler
Poison Minion Horde Wizard Witch Balloon
Lightning Wizard Witch Balloon Bowler
Rocket Minion Horde Wizard Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minion Horde Wizard Witch Balloon Bowler Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Rage Minion Horde Wizard Witch

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde + Rage
Wizard + P.E.K.K.A Bowler
Rocket +
Rage + Balloon Minion Horde Witch P.E.K.K.A
+ Rage P.E.K.K.A
+ Rage
+ Wizard P.E.K.K.A
+ Wizard Rage Bowler Witch

Counters   57 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bowler
Rocket Minion Horde Wizard Witch
Bowler Wizard Minion Horde Witch
Wizard Bowler Minion Horde Balloon P.E.K.K.A Witch Rocket
Wizard
Bowler Wizard Rocket Minion Horde P.E.K.K.A
Minion Horde Wizard Rocket Witch
Bowler P.E.K.K.A Witch Wizard Minion Horde Rocket
Minion Horde P.E.K.K.A Wizard Witch
Bowler Rocket P.E.K.K.A Wizard Minion Horde Witch
Bowler Witch Wizard
Wizard Minion Horde Witch
Wizard Witch Bowler
Bowler P.E.K.K.A Witch Wizard Minion Horde
Minion Horde Bowler P.E.K.K.A Witch
Minion Horde Bowler Rocket P.E.K.K.A
Minion Horde Rocket P.E.K.K.A Bowler Witch
Minion Horde Wizard Bowler P.E.K.K.A
Bowler P.E.K.K.A Minion Horde Witch Wizard
Bowler Wizard Rocket Witch Balloon
Rocket Wizard Minion Horde Witch
Balloon P.E.K.K.A Rocket Minion Horde
Wizard Bowler Minion Horde P.E.K.K.A Witch
P.E.K.K.A Minion Horde
Witch Rocket
Minion Horde P.E.K.K.A Witch
Bowler Witch Balloon Rocket
Witch Minion Horde
Bowler Wizard Rocket
Wizard Bowler P.E.K.K.A Minion Horde
Rocket
Bowler P.E.K.K.A Balloon Rocket Witch
Rocket P.E.K.K.A Minion Horde Bowler Wizard
Bowler Minion Horde P.E.K.K.A Witch Wizard
Wizard Bowler Minion Horde Witch
Bowler Wizard Minion Horde
Wizard Bowler Witch
Wizard Minion Horde
Minion Horde Witch Wizard
Witch Bowler Rocket Wizard
Minion Horde P.E.K.K.A Witch
Minion Horde P.E.K.K.A Witch Rocket
Bowler Rocket Wizard Witch
Wizard Rocket Minion Horde Witch
P.E.K.K.A Minion Horde Bowler Rocket
P.E.K.K.A Minion Horde Bowler Rocket
Rocket Minion Horde Wizard
P.E.K.K.A Rocket Bowler
Minion Horde P.E.K.K.A Witch Bowler
P.E.K.K.A Bowler Rocket Minion Horde Balloon Wizard
P.E.K.K.A Witch Minion Horde
Minion Horde P.E.K.K.A Witch
Minion Horde Witch P.E.K.K.A
Bowler Witch P.E.K.K.A
Wizard Bowler
P.E.K.K.A Minion Horde Witch Bowler
P.E.K.K.A Rocket Minion Horde Witch Wizard
Bowler Wizard P.E.K.K.A Witch
Bowler
Rocket Minion Horde Witch P.E.K.K.A Wizard Bowler
Minion Horde Rocket Wizard Witch
P.E.K.K.A Bowler Minion Horde Witch Wizard
P.E.K.K.A Bowler Minion Horde Rocket
Rocket Bowler P.E.K.K.A Wizard Minion Horde
Minion Horde Bowler Wizard Witch
Rocket Minion Horde P.E.K.K.A Witch
Minion Horde Witch Wizard
P.E.K.K.A Bowler Wizard Witch Minion Horde

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Bowler Witch Wizard
Wizard Bowler Witch
Wizard Bowler Witch Minion Horde
Bowler Wizard Witch
Minion Horde Wizard Witch
Bowler Witch Wizard
Bowler Wizard Witch
Bowler Minion Horde Wizard Witch
Wizard Witch Minion Horde
Balloon
Minion Horde
Wizard Bowler
Bowler Witch
Bowler Balloon Witch
Witch Rage Bowler