My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Prince Inferno Dragon
Barbarian Barrel
Wizard
The Log
Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Prince Inferno Dragon
Fireball
Minion Horde Wizard Inferno Dragon
Poison
Minion Horde Wizard
Lightning
Wizard Prince Inferno Dragon
Rocket
Minion Horde Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Poison Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Poison Inferno Dragon Minion Horde Wizard Prince Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Poison Inferno Dragon Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Prince Golem
Wizard
Rage Prince Golem
Rocket
Golem
Rage
Minion Horde Wizard Prince
Poison
Golem Prince
Prince
Minion Horde Wizard Rage Poison Golem
Golem
Poison Minion Horde Wizard Rocket Prince
Inferno Dragon

Defense Synergies 0 1

Minion Horde
Wizard
Prince
Rocket
Rage
Poison
Prince
Wizard
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Inferno Dragon Prince
Minion Horde Rocket Prince Inferno Dragon
Minion Horde Prince Inferno Dragon
Rocket Poison Prince
Minion Horde Rocket Inferno Dragon Wizard Poison
Rocket Poison
Minion Horde Inferno Dragon Prince
Minion Horde Prince
Minion Horde Poison Wizard
Minion Horde Inferno Dragon Wizard Poison
Minion Horde Prince Wizard Rocket
Wizard Rocket Minion Horde Poison Prince
Inferno Dragon Minion Horde Prince
Minion Horde Rocket Prince Inferno Dragon
Minion Horde Wizard Poison Prince
Minion Horde Wizard Prince
Wizard Poison Inferno Dragon
Prince Inferno Dragon
Wizard Minion Horde Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Poison Wizard Rocket Prince Inferno Dragon
Minion Horde Rocket Prince
Rocket Prince Minion Horde
Minion Horde Prince Inferno Dragon
Wizard Rocket Poison Minion Horde
Rocket Prince Minion Horde
Minion Horde Prince Inferno Dragon
Minion Horde Rocket Poison Prince Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Prince
Rocket Poison Prince
Rocket Prince Minion Horde Wizard
Wizard Minion Horde
Minion Horde Rocket Poison Prince Inferno Dragon
Poison Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket
Poison
Rocket Minion Horde Poison
Rocket Poison Prince
Wizard Rocket Poison Minion Horde
Wizard Poison Minion Horde Rocket
Minion Horde Wizard Poison
Poison Wizard
Poison Wizard
Rocket Minion Horde Poison Prince
Rocket Poison Minion Horde Wizard Prince
Poison Wizard Rocket
Rocket Poison
Minion Horde Rocket Poison
Poison Prince
Rocket Minion Horde Wizard Poison
Minion Horde Wizard Rocket Poison
Rocket Poison
Minion Horde Rocket
Rocket Wizard Poison Prince
Rocket Wizard Poison
Rocket Minion Horde Poison Prince
Rocket Wizard Poison
Rocket Prince
Rocket Minion Horde Poison
Poison Wizard
Minion Horde Inferno Dragon
Poison Wizard
Wizard Poison Prince
Rocket Poison
Poison Minion Horde Wizard
Rocket Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Rocket
Rocket Minion Horde Poison
Minion Horde Prince
Rocket Wizard Poison
Minion Horde Rocket Prince
Rocket Poison Wizard
Poison Minion Horde Wizard Rocket Prince
Wizard Poison
Rocket Poison
Minion Horde Prince
Minion Horde Rocket Poison
Rocket Poison
Poison Rocket Prince

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