My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Sparky
Giant Snowball
Minion Horde Skeleton Army Clone Balloon
Zap
Minion Horde Skeleton Army Clone Balloon Sparky
Barbarian Barrel
Wizard Skeleton Army Clone Electro Wizard Sparky
The Log
Skeleton Army Clone Sparky
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Wizard Skeleton Army Clone Balloon Electro Wizard Sparky
Fireball
Minion Horde Wizard Skeleton Army Clone Balloon Electro Wizard Sparky
Poison
Minion Horde Wizard Skeleton Army Clone Balloon Electro Wizard Sparky
Lightning
Wizard Balloon Electro Wizard Sparky
Rocket
Minion Horde Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Clone Electro Wizard Minion Horde Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Clone Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Sparky
Wizard
Rage Balloon Sparky
Rage
Minion Horde Balloon Sparky Wizard Electro Wizard
Skeleton Army
Clone Sparky
Clone
Skeleton Army Balloon Minion Horde Electro Wizard Sparky
Balloon
Rage Clone Wizard Electro Wizard Sparky
Electro Wizard
Rage Clone Balloon Sparky
Sparky
Rage Minion Horde Wizard Skeleton Army Clone Balloon Electro Wizard

Defense Synergies 0 5

Minion Horde
Sparky
Wizard
Skeleton Army Electro Wizard
Rage
Skeleton Army
Wizard Electro Wizard Sparky
Clone
Balloon
Electro Wizard
Wizard Skeleton Army
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard Sparky
Minion Horde Skeleton Army Sparky Electro Wizard
Minion Horde Skeleton Army Sparky Electro Wizard
Minion Horde Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky
Skeleton Army Electro Wizard
Minion Horde Electro Wizard Wizard
Electro Wizard Sparky
Minion Horde Sparky Skeleton Army
Skeleton Army Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Electro Wizard Wizard
Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Sparky Wizard Electro Wizard
Wizard Skeleton Army Sparky Minion Horde Electro Wizard
Skeleton Army Sparky Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Sparky
Minion Horde Wizard Sparky Skeleton Army Electro Wizard
Minion Horde Wizard Skeleton Army Electro Wizard
Wizard Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Minion Horde Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard Sparky
Electro Wizard Wizard
Skeleton Army Minion Horde Electro Wizard Sparky
Skeleton Army Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Sparky
Wizard Minion Horde Electro Wizard
Skeleton Army Sparky Minion Horde Electro Wizard
Minion Horde Skeleton Army Sparky
Minion Horde Electro Wizard Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Electro Wizard
Skeleton Army Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Minion Horde
Minion Horde Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Electro Wizard
Minion Horde Sparky
Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Minion Horde Electro Wizard Sparky
Minion Horde Wizard Electro Wizard Sparky
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Electro Wizard Sparky
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Wizard Sparky
Minion Horde
Wizard Electro Wizard Sparky
Wizard Sparky
Sparky
Minion Horde Wizard Electro Wizard Sparky
Electro Wizard Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Electro Wizard Skeleton Army
Wizard Electro Wizard
Minion Horde Wizard Electro Wizard Sparky
Wizard
Sparky
Minion Horde Sparky
Minion Horde Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky

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