My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Prince Bandit
Barbarian Barrel
Wizard Bandit Magic Archer
The Log
Prince Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Prince Bandit Magic Archer
Fireball
Minion Horde Wizard Bandit Magic Archer
Poison
Minion Horde Wizard Magic Archer
Lightning
Wizard Prince Bandit Magic Archer
Rocket
Minion Horde Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Freeze Poison Magic Archer Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Freeze Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Prince
Wizard
Rage Prince Bandit
Rage
Minion Horde Wizard Prince
Freeze
Minion Horde Poison
Poison
Freeze Prince
Prince
Minion Horde Wizard Rage Poison Magic Archer
Bandit
Wizard Magic Archer
Magic Archer
Prince Bandit

Defense Synergies 0 6

Minion Horde
Freeze
Wizard
Freeze Prince Bandit
Rage
Freeze
Minion Horde Wizard
Poison
Prince
Wizard Magic Archer
Bandit
Wizard Magic Archer
Magic Archer
Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer
Minion Horde Prince Bandit
Minion Horde Prince Freeze Bandit
Minion Horde Prince Bandit
Poison Prince
Freeze Bandit Magic Archer
Minion Horde Wizard Freeze Poison Magic Archer
Poison Bandit Magic Archer
Minion Horde Prince
Minion Horde Prince Bandit
Minion Horde Poison Wizard Freeze Bandit Magic Archer
Minion Horde Wizard Poison Magic Archer
Minion Horde Prince Wizard Freeze Bandit
Wizard Minion Horde Freeze Poison Prince Magic Archer
Minion Horde Prince Bandit
Minion Horde Freeze Prince Bandit
Minion Horde Wizard Poison Prince
Minion Horde Wizard Prince Bandit Magic Archer
Wizard Freeze Poison Bandit Magic Archer
Prince
Wizard Minion Horde Poison Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Poison Bandit Wizard Prince Magic Archer
Bandit Minion Horde Prince
Prince Minion Horde Bandit
Minion Horde Prince Bandit
Wizard Poison Minion Horde Freeze Magic Archer
Prince Minion Horde Bandit
Minion Horde Prince
Minion Horde Freeze Poison Prince Bandit Magic Archer
Minion Horde
Minion Horde Prince
Poison Prince
Prince Minion Horde Wizard Bandit
Wizard Minion Horde Magic Archer
Minion Horde Freeze Poison Prince Magic Archer
Poison Minion Horde Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Minion Horde Freeze Bandit
Poison Bandit Magic Archer
Minion Horde Poison Bandit Magic Archer
Freeze Poison Prince
Wizard Poison Minion Horde Magic Archer
Wizard Poison Minion Horde Freeze Magic Archer
Minion Horde Wizard Poison Magic Archer
Poison Wizard Freeze Magic Archer
Poison Wizard Bandit
Minion Horde Poison Prince
Poison Minion Horde Wizard Prince Bandit Magic Archer
Poison Wizard Magic Archer
Poison Bandit Magic Archer
Minion Horde Freeze Poison Bandit Magic Archer
Poison Prince Magic Archer
Minion Horde Wizard Poison Bandit Magic Archer
Magic Archer Minion Horde Wizard Poison Bandit
Freeze Poison
Minion Horde
Wizard Poison Prince Bandit Magic Archer
Wizard Poison Magic Archer
Minion Horde Poison Prince Magic Archer
Wizard Poison
Prince
Minion Horde Poison
Freeze Poison Wizard Magic Archer
Minion Horde
Poison Wizard Bandit Magic Archer
Wizard Poison Prince Bandit Magic Archer
Poison Bandit Magic Archer
Poison Minion Horde Wizard Magic Archer
Minion Horde Wizard Freeze Poison
Minion Horde
Poison Minion Horde Wizard Bandit Magic Archer
Minion Horde Freeze Poison Magic Archer
Minion Horde Prince
Wizard Poison Magic Archer
Minion Horde Freeze Prince Bandit Magic Archer
Poison Wizard Magic Archer
Freeze
Poison Minion Horde Wizard Prince Magic Archer
Wizard Poison Magic Archer
Poison
Minion Horde Prince
Minion Horde Freeze Poison Magic Archer
Poison Magic Archer
Poison Freeze Prince Bandit Magic Archer

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