My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Ram Rider
Giant Snowball
Minion Horde Goblin Barrel Baby Dragon Witch Ram Rider
Zap
Minion Horde Goblin Barrel Witch Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Wizard Goblin Barrel Baby Dragon Witch Ram Rider
Fireball
Minion Horde Wizard Goblin Barrel Baby Dragon Witch Ram Rider
Poison
Minion Horde Wizard Witch
Lightning
Wizard Baby Dragon Witch Ram Rider
Rocket
Minion Horde Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Baby Dragon Minion Horde Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Goblin Barrel Baby Dragon Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Wizard
Rage Ram Rider Mega Knight
Rage
Minion Horde Witch Wizard
Goblin Barrel
Baby Dragon Ram Rider Mega Knight
Baby Dragon
Goblin Barrel Witch Ram Rider Mega Knight
Witch
Rage Baby Dragon Ram Rider Mega Knight
Ram Rider
Wizard Goblin Barrel Baby Dragon Witch Mega Knight
Mega Knight
Minion Horde Wizard Goblin Barrel Baby Dragon Witch Ram Rider

Defense Synergies 0 4

Minion Horde
Wizard
Mega Knight
Rage
Goblin Barrel
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Ram Rider
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon Ram Rider
Minion Horde Witch Ram Rider Mega Knight
Minion Horde Witch Ram Rider Mega Knight
Minion Horde Witch Ram Rider Mega Knight
Mega Knight
Baby Dragon Mega Knight
Minion Horde Ram Rider Wizard Baby Dragon Witch
Baby Dragon Ram Rider Mega Knight
Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Witch Wizard Baby Dragon Ram Rider Mega Knight
Minion Horde Wizard Baby Dragon Witch Ram Rider
Minion Horde Mega Knight Wizard Witch Ram Rider
Wizard Mega Knight Minion Horde Baby Dragon Witch
Minion Horde Ram Rider Mega Knight
Minion Horde Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Witch
Mega Knight Minion Horde Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard Baby Dragon Mega Knight
Mega Knight Minion Horde Witch Ram Rider
Mega Knight Minion Horde Ram Rider
Minion Horde Witch Ram Rider Mega Knight
Wizard Minion Horde Baby Dragon Witch Ram Rider
Minion Horde Witch Ram Rider
Mega Knight Minion Horde
Minion Horde Mega Knight Baby Dragon Witch
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Wizard Witch Ram Rider
Wizard Minion Horde Baby Dragon Witch Mega Knight
Witch Minion Horde Baby Dragon
Mega Knight Minion Horde Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon Ram Rider
Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Mega Knight
Wizard Minion Horde Baby Dragon Witch Ram Rider
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Minion Horde
Minion Horde Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Minion Horde Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Minion Horde Witch
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider Mega Knight
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Witch
Wizard Baby Dragon Witch Ram Rider
Minion Horde Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Minion Horde Mega Knight
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight

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