My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Giant Skeleton Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince Giant Skeleton Sparky
Giant Snowball
Minion Horde Witch Balloon
Zap
Minion Horde Witch Balloon Prince Sparky
Barbarian Barrel
Wizard Witch Giant Skeleton Royal Ghost Sparky
The Log
Witch Prince Giant Skeleton Sparky
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Balloon Prince Giant Skeleton Royal Ghost Sparky
Fireball
Minion Horde Wizard Witch Balloon Sparky
Poison
Minion Horde Wizard Witch Balloon Sparky
Lightning
Wizard Witch Balloon Prince Sparky
Rocket
Minion Horde Wizard Witch Balloon Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Minion Horde Wizard Witch Balloon Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Royal Ghost Minion Horde Wizard Witch

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton Sparky
Wizard
Balloon Prince Giant Skeleton Royal Ghost Sparky
Witch
Prince Giant Skeleton Royal Ghost
Balloon
Wizard Giant Skeleton Royal Ghost Sparky
Prince
Minion Horde Wizard Witch Royal Ghost
Giant Skeleton
Minion Horde Wizard Witch Balloon Sparky
Royal Ghost
Wizard Witch Balloon Prince
Sparky
Minion Horde Wizard Balloon Giant Skeleton

Defense Synergies 0 7

Minion Horde
Sparky
Wizard
Prince Giant Skeleton Royal Ghost
Witch
Prince Giant Skeleton Royal Ghost
Balloon
Prince
Wizard Witch
Giant Skeleton
Wizard Witch
Royal Ghost
Wizard Witch
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Sparky Witch Prince
Minion Horde Witch Prince Sparky Giant Skeleton
Minion Horde Witch Prince Sparky
Prince Giant Skeleton Sparky
Royal Ghost
Minion Horde Wizard Witch
Giant Skeleton Sparky
Minion Horde Witch Sparky Prince
Minion Horde Prince Giant Skeleton Royal Ghost Sparky
Minion Horde Witch Wizard Giant Skeleton Royal Ghost
Minion Horde Wizard Witch
Minion Horde Prince Sparky Wizard Witch Giant Skeleton
Wizard Sparky Minion Horde Witch Prince Royal Ghost
Sparky Minion Horde Prince
Minion Horde Prince Sparky
Minion Horde Wizard Sparky Witch Prince
Minion Horde Wizard Witch Prince Royal Ghost
Wizard Witch Giant Skeleton Royal Ghost
Sparky Prince
Wizard Royal Ghost Minion Horde Witch Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton Royal Ghost Sparky
Wizard Prince Royal Ghost
Giant Skeleton Minion Horde Witch Prince Sparky
Prince Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Witch Prince Sparky
Wizard Minion Horde Witch
Prince Sparky Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde Prince Sparky
Minion Horde Giant Skeleton Witch Prince Sparky
Witch Minion Horde Sparky
Minion Horde Witch Prince Giant Skeleton Sparky
Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Wizard Witch Sparky
Wizard Minion Horde Witch Sparky
Witch Sparky Minion Horde Prince Giant Skeleton
Minion Horde Wizard Witch Giant Skeleton Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Royal Ghost Sparky
Royal Ghost
Minion Horde Giant Skeleton Sparky
Prince Giant Skeleton Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde Witch
Minion Horde Wizard Witch Sparky
Wizard
Wizard
Minion Horde Prince Sparky
Minion Horde Wizard Prince Sparky
Wizard
Sparky
Minion Horde
Prince Sparky
Minion Horde Wizard Witch Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Prince Sparky
Wizard Witch
Minion Horde Prince Giant Skeleton Sparky
Wizard
Prince Sparky
Minion Horde
Wizard Witch Sparky
Minion Horde Witch
Wizard Witch Royal Ghost Sparky
Wizard Witch Prince Sparky
Sparky
Minion Horde Wizard Witch Sparky
Minion Horde Wizard Witch
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Prince Giant Skeleton Sparky
Wizard Sparky
Minion Horde Witch Prince
Wizard Witch
Minion Horde Wizard Prince Sparky
Wizard
Giant Skeleton Sparky
Minion Horde Prince Sparky
Minion Horde Witch Giant Skeleton Sparky
Witch
Witch Prince Giant Skeleton Royal Ghost Sparky

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