My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Fisherman Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Fisherman Graveyard Lava Hound
Giant Snowball
Minion Horde Fisherman Graveyard Lava Hound
Zap
Minion Horde Fisherman Graveyard Lava Hound
Barbarian Barrel
Wizard Graveyard
The Log
Fisherman Graveyard
Earthquake
Graveyard
Arrows
Minion Horde Graveyard Lava Hound
Royal Delivery
Minion Horde Wizard Fisherman Graveyard Lava Hound
Fireball
Minion Horde Wizard Fisherman Lava Hound
Poison
Minion Horde Wizard Fisherman Graveyard Lava Hound
Lightning
Wizard Fisherman
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Poison Minion Horde Wizard Graveyard Mega Knight Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fisherman Poison Minion Horde Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lava Hound Golem
Wizard
Golem Mega Knight
Poison
Golem Graveyard Lava Hound Mega Knight
Golem
Poison Minion Horde Wizard Graveyard
Fisherman
Graveyard Mega Knight
Graveyard
Poison Golem Fisherman Mega Knight Lava Hound
Mega Knight
Minion Horde Wizard Poison Fisherman Graveyard
Lava Hound
Minion Horde Poison Graveyard

Defense Synergies 0 3

Minion Horde
Wizard
Mega Knight
Poison
Mega Knight
Golem
Fisherman
Mega Knight
Graveyard
Mega Knight
Wizard Poison Fisherman
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Fisherman Mega Knight
Minion Horde Fisherman Mega Knight
Minion Horde Fisherman Mega Knight
Poison Mega Knight
Mega Knight
Minion Horde Wizard Poison
Poison Mega Knight
Minion Horde Fisherman
Minion Horde Fisherman Mega Knight
Minion Horde Poison Wizard Fisherman Mega Knight
Minion Horde Wizard Poison
Minion Horde Mega Knight Wizard
Wizard Mega Knight Minion Horde Poison
Minion Horde Mega Knight
Minion Horde Fisherman Mega Knight
Minion Horde Wizard Mega Knight Poison Fisherman
Mega Knight Minion Horde Wizard Fisherman
Wizard Poison Fisherman Mega Knight
Fisherman
Wizard Mega Knight Minion Horde Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Poison Wizard Fisherman Mega Knight
Mega Knight Minion Horde Fisherman
Mega Knight Minion Horde Fisherman
Minion Horde Fisherman Mega Knight
Wizard Poison Minion Horde
Minion Horde
Mega Knight Minion Horde Fisherman
Minion Horde Mega Knight Poison
Minion Horde
Mega Knight Minion Horde
Mega Knight Poison
Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Minion Horde Poison Fisherman
Poison Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Fisherman
Minion Horde Poison
Poison
Wizard Poison Minion Horde Mega Knight
Wizard Poison Minion Horde
Minion Horde Wizard Poison
Poison Wizard
Poison Wizard Fisherman
Minion Horde Poison Fisherman
Poison Minion Horde Wizard Fisherman
Poison Wizard
Poison Fisherman
Minion Horde Poison Fisherman
Poison Fisherman
Minion Horde Wizard Poison
Minion Horde Wizard Poison Mega Knight
Poison
Minion Horde Fisherman
Wizard Poison Fisherman Mega Knight
Wizard Poison Mega Knight
Minion Horde Poison Mega Knight
Wizard Poison
Fisherman
Minion Horde Poison
Poison Wizard Mega Knight
Minion Horde Fisherman
Poison Wizard Fisherman
Wizard Poison Fisherman Mega Knight
Poison Fisherman
Poison Minion Horde Wizard
Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Mega Knight
Minion Horde Poison
Minion Horde Mega Knight
Wizard Poison
Minion Horde
Poison Wizard
Poison Minion Horde Wizard Mega Knight
Wizard Poison
Poison
Minion Horde Mega Knight
Minion Horde Poison
Poison
Poison Mega Knight

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