My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Witch Balloon Lumberjack
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Balloon Lumberjack
Fireball
Minion Horde Wizard Witch Balloon Lumberjack
Poison
Minion Horde Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Lumberjack Minion Horde Wizard Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Lumberjack Minion Horde

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mirror Golem Lumberjack
Wizard
Rage Balloon Golem Lumberjack
Mirror
Minion Horde Balloon Lumberjack
Rage
Minion Horde Witch Balloon Wizard
Witch
Rage Golem Lumberjack
Balloon
Rage Lumberjack Wizard Mirror Golem
Golem
Minion Horde Wizard Witch Balloon Lumberjack
Lumberjack
Balloon Minion Horde Wizard Mirror Witch Golem

Defense Synergies 1 3

Minion Horde
Mirror
Wizard
Lumberjack
Mirror
Minion Horde Lumberjack
Rage
Witch
Lumberjack
Balloon
Golem
Lumberjack
Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Witch
Minion Horde Witch Lumberjack
Minion Horde Witch Lumberjack
Lumberjack
Lumberjack
Minion Horde Wizard Witch
Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Wizard Lumberjack
Minion Horde Wizard Witch
Minion Horde Lumberjack Wizard Witch
Wizard Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Wizard Witch Lumberjack
Minion Horde Wizard Witch Lumberjack
Wizard Witch Lumberjack
Lumberjack
Wizard Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Wizard Lumberjack
Lumberjack Minion Horde Witch
Lumberjack Minion Horde
Minion Horde Witch Lumberjack
Wizard Minion Horde Witch
Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Witch
Witch Minion Horde
Minion Horde Witch Lumberjack
Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch
Witch Minion Horde Lumberjack
Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Lumberjack
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Witch
Wizard Witch
Minion Horde Wizard Lumberjack
Wizard
Minion Horde
Minion Horde Witch
Witch
Witch

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