My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Skeleton Army Miner
Giant Snowball
Minion Horde Skeleton Army Miner
Zap
Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Royal Giant Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Miner
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Miner Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Miner Minion Horde Royal Giant
Minion Horde
Miner Zap Royal Giant
Royal Giant
Miner Zap Minion Horde Elite Barbarians Wizard Tornado
Elite Barbarians
Zap Royal Giant Wizard
Wizard
Tornado Royal Giant Elite Barbarians Miner
Skeleton Army
Tornado
Zap Wizard Royal Giant
Miner
Zap Minion Horde Royal Giant Wizard

Defense Synergies 1 8

Zap
Minion Horde Elite Barbarians Skeleton Army Tornado Miner
Minion Horde
Zap Tornado
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians Skeleton Army
Skeleton Army
Zap Wizard
Tornado
Wizard Zap Minion Horde
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army Zap
Minion Horde Skeleton Army Tornado Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Zap
Minion Horde Tornado Zap Wizard
Zap
Minion Horde Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Minion Horde Miner
Minion Horde Skeleton Army Zap Wizard Tornado
Minion Horde Zap Wizard Tornado
Minion Horde Skeleton Army Zap Elite Barbarians Wizard
Wizard Skeleton Army Zap Minion Horde Tornado
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado Zap Elite Barbarians
Minion Horde Wizard Elite Barbarians Skeleton Army Tornado
Zap Minion Horde Elite Barbarians Wizard Skeleton Army Tornado
Zap Wizard Tornado
Elite Barbarians Tornado
Wizard Skeleton Army Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Wizard Miner
Skeleton Army Zap Minion Horde Elite Barbarians
Skeleton Army Zap Minion Horde Elite Barbarians Tornado
Minion Horde Elite Barbarians Skeleton Army
Wizard Zap Minion Horde Tornado
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Elite Barbarians Skeleton Army Tornado
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Zap Minion Horde Tornado
Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado Miner
Minion Horde Miner
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Minion Horde Elite Barbarians Tornado
Miner Zap Minion Horde Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Zap Wizard
Zap Wizard Tornado Miner
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard
Minion Horde
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Elite Barbarians Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Skeleton Army
Zap Wizard Tornado
Miner Minion Horde Wizard
Zap Wizard
Zap Tornado
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Tornado
Zap Tornado
Zap Tornado Miner

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