My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Giant Skeleton
Giant Snowball
Minion Horde Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch Giant Skeleton
The Log
Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Minion Horde Wizard Goblin Barrel Witch
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Tornado Fireball Minion Horde Wizard Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Tornado Fireball Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton Golem
Fireball
Tornado Golem
Wizard
Tornado Giant Skeleton Golem
Goblin Barrel
Giant Skeleton Golem
Tornado
Fireball Wizard Witch Giant Skeleton Golem
Witch
Tornado Giant Skeleton Golem
Giant Skeleton
Minion Horde Wizard Goblin Barrel Tornado Witch
Golem
Fireball Minion Horde Wizard Goblin Barrel Tornado Witch

Defense Synergies 2 5

Minion Horde
Tornado
Fireball
Tornado
Wizard
Tornado Giant Skeleton
Goblin Barrel
Tornado
Fireball Wizard Minion Horde Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Wizard Tornado Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Witch
Minion Horde Tornado Witch Giant Skeleton
Minion Horde Witch
Fireball Tornado Giant Skeleton
Fireball Tornado
Minion Horde Tornado Fireball Wizard Witch
Fireball Giant Skeleton
Minion Horde Witch Tornado
Tornado Minion Horde Giant Skeleton
Minion Horde Witch Fireball Wizard Tornado Giant Skeleton
Minion Horde Fireball Wizard Tornado Witch
Minion Horde Fireball Wizard Witch Giant Skeleton
Fireball Wizard Minion Horde Tornado Witch
Minion Horde
Minion Horde Tornado Fireball
Minion Horde Wizard Fireball Tornado Witch
Fireball Minion Horde Wizard Tornado Witch
Wizard Tornado Witch Fireball Giant Skeleton
Tornado
Wizard Minion Horde Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball Wizard
Giant Skeleton Minion Horde Witch
Giant Skeleton Minion Horde Fireball Tornado
Giant Skeleton Minion Horde Witch
Fireball Wizard Minion Horde Tornado Witch
Minion Horde Fireball Witch Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Fireball Tornado Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Fireball Tornado Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch
Witch Minion Horde Fireball Tornado Giant Skeleton
Minion Horde Fireball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball Tornado
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado Witch
Minion Horde Wizard Tornado Witch
Fireball Wizard Tornado
Fireball Wizard Tornado
Minion Horde Fireball Tornado
Minion Horde Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Fireball Wizard
Fireball Wizard Tornado Witch
Minion Horde Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Tornado Witch
Fireball Wizard Tornado Witch
Fireball Tornado
Minion Horde Fireball Wizard Tornado Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fireball Witch
Fireball Wizard Tornado Witch
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball Tornado Giant Skeleton
Minion Horde
Minion Horde Fireball Tornado Witch Giant Skeleton
Fireball Tornado Witch
Fireball Tornado Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: