My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Clone Inferno Dragon Lumberjack
Zap
Minion Horde Clone Inferno Dragon
Barbarian Barrel
Wizard Clone Giant Skeleton Electro Wizard Lumberjack
The Log
Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Wizard Clone Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Fireball
Minion Horde Wizard Clone Electro Wizard Inferno Dragon Lumberjack
Poison
Minion Horde Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Electro Wizard Inferno Dragon Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Electro Wizard Inferno Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Clone
Giant Skeleton Minion Horde Electro Wizard Inferno Dragon Lumberjack
Giant Skeleton
Clone Minion Horde Wizard The Log Electro Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Electro Wizard
Clone Giant Skeleton Lumberjack
Inferno Dragon
Clone
Lumberjack
Minion Horde Wizard Clone Giant Skeleton The Log Electro Wizard

Defense Synergies 0 13

Minion Horde
The Log
Wizard
Giant Skeleton The Log Electro Wizard Lumberjack
Clone
Giant Skeleton
Wizard The Log Electro Wizard Lumberjack
The Log
Minion Horde Wizard Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Wizard Giant Skeleton The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Wizard Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde Inferno Dragon Lumberjack The Log Electro Wizard
Minion Horde Lumberjack Giant Skeleton Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Electro Wizard
Giant Skeleton The Log Lumberjack
The Log Electro Wizard Lumberjack
Minion Horde Electro Wizard Inferno Dragon Wizard
Giant Skeleton The Log Electro Wizard
Minion Horde Inferno Dragon Lumberjack
Minion Horde Giant Skeleton Electro Wizard Lumberjack
Minion Horde Electro Wizard Wizard Giant Skeleton The Log Lumberjack
Minion Horde Inferno Dragon Wizard Electro Wizard
Minion Horde Lumberjack Wizard Giant Skeleton The Log Electro Wizard
Wizard Minion Horde The Log Electro Wizard Lumberjack
Inferno Dragon Minion Horde Electro Wizard Lumberjack
Minion Horde The Log Electro Wizard Inferno Dragon Lumberjack
Minion Horde Wizard Electro Wizard Lumberjack
Minion Horde Wizard The Log Electro Wizard Lumberjack
Wizard The Log Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Minion Horde Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Wizard The Log Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Minion Horde The Log Electro Wizard
Giant Skeleton Lumberjack Minion Horde The Log Electro Wizard
Giant Skeleton Minion Horde Inferno Dragon Lumberjack
Wizard Minion Horde Electro Wizard
Minion Horde Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Minion Horde Inferno Dragon Lumberjack
Minion Horde Giant Skeleton Electro Wizard The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Giant Skeleton Lumberjack
Giant Skeleton The Log Electro Wizard
Giant Skeleton Minion Horde Wizard Lumberjack
Wizard Minion Horde
Electro Wizard Minion Horde Giant Skeleton The Log Inferno Dragon Lumberjack
Minion Horde Wizard Giant Skeleton The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log Electro Wizard
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Electro Wizard Lumberjack
Minion Horde Wizard The Log Electro Wizard
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Wizard The Log Electro Wizard
Wizard The Log
Minion Horde Giant Skeleton The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde Inferno Dragon
The Log Wizard Electro Wizard
Wizard The Log
The Log
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Electro Wizard
Wizard Electro Wizard
The Log
Minion Horde Wizard Electro Wizard Lumberjack
The Log Wizard
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard

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