My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Barbarians Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Wizard Barbarian Hut Giant Skeleton
The Log
Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Goblin Hut Wizard Giant Skeleton
Fireball
Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut
Poison
Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut
Lightning
Goblin Hut Wizard Barbarian Hut
Rocket
Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Fireball Barbarians Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Barbarian Hut Giant Skeleton
Barbarians
Minion Horde
Barbarian Hut Giant Skeleton
Fireball
Arrows
Goblin Hut
Barbarian Hut Giant Skeleton
Wizard
Giant Skeleton
Barbarian Hut
Arrows Minion Horde Goblin Hut Giant Skeleton
Giant Skeleton
Arrows Minion Horde Goblin Hut Wizard Barbarian Hut

Defense Synergies 0 13

Arrows
Barbarians Fireball Goblin Hut Barbarian Hut Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Barbarian Hut
Fireball
Arrows Goblin Hut Barbarian Hut
Goblin Hut
Arrows Fireball Wizard Barbarian Hut Giant Skeleton
Wizard
Goblin Hut Giant Skeleton
Barbarian Hut
Arrows Minion Horde Fireball Goblin Hut
Giant Skeleton
Arrows Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Goblin Hut Wizard
Barbarians Minion Horde Barbarian Hut Goblin Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball
Minion Horde Arrows Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows Barbarians Fireball Giant Skeleton
Barbarians Minion Horde Barbarian Hut Goblin Hut
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Arrows Fireball Goblin Hut Wizard Giant Skeleton
Arrows Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Fireball Wizard Giant Skeleton
Fireball Wizard Barbarian Hut Arrows Barbarians Minion Horde Goblin Hut
Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Fireball Goblin Hut
Barbarians Minion Horde Wizard Barbarian Hut Arrows Fireball Goblin Hut
Arrows Fireball Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows Wizard Barbarians Fireball Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Goblin Hut
Wizard Arrows Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut Giant Skeleton
Fireball Arrows Wizard
Barbarians Giant Skeleton Minion Horde Goblin Hut Barbarian Hut
Giant Skeleton Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Minion Horde Goblin Hut
Arrows Fireball Wizard Minion Horde Goblin Hut
Barbarians Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Minion Horde Barbarian Hut
Minion Horde Giant Skeleton Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball Wizard Barbarian Hut
Wizard Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Goblin Hut Minion Horde Fireball Barbarian Hut Giant Skeleton
Arrows Barbarians Minion Horde Fireball Goblin Hut Wizard Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Barbarian Hut Giant Skeleton
Arrows Fireball
Arrows Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton
Arrows Barbarians Fireball Barbarian Hut Giant Skeleton
Fireball Wizard Arrows Minion Horde
Arrows Fireball Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Fireball Wizard Barbarian Hut
Arrows Fireball Wizard
Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Fireball Arrows Wizard
Fireball Goblin Hut Barbarian Hut
Arrows Minion Horde Fireball
Arrows Fireball Goblin Hut Barbarian Hut
Arrows Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Arrows Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Arrows Fireball
Minion Horde
Arrows Fireball Wizard
Arrows Fireball Wizard
Minion Horde Fireball Giant Skeleton
Arrows Fireball Wizard
Arrows Barbarians Minion Horde Fireball Barbarian Hut
Arrows Fireball Wizard
Minion Horde
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Minion Horde Fireball Wizard
Minion Horde Fireball Goblin Hut Wizard
Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball
Minion Horde Giant Skeleton
Arrows Fireball Wizard
Minion Horde Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Arrows Wizard
Arrows Fireball
Fireball Minion Horde Wizard
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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