My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Royal Hogs Balloon
Giant Snowball
Bomber Bats Minion Horde Royal Hogs Balloon
Zap
Bomber Bats Minion Horde Royal Hogs Balloon
Barbarian Barrel
Bomber Wizard Royal Hogs
The Log
Bomber Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Minion Horde Royal Hogs
Royal Delivery
Bomber Bats Minion Horde Wizard Royal Hogs Balloon
Fireball
Bomber Minion Horde Wizard Royal Hogs Balloon
Poison
Bomber Bats Minion Horde Wizard Royal Hogs Balloon
Lightning
Ice Golem Wizard Balloon
Rocket
Minion Horde Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Poison Minion Horde Wizard Royal Hogs Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Ice Golem Poison

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Royal Hogs
Bats
Ice Golem Balloon Bomber Royal Hogs
Minion Horde
Ice Golem
Ice Golem
Bats Balloon Bomber Minion Horde Royal Hogs
Wizard
Royal Hogs Balloon
Royal Hogs
Bomber Bats Ice Golem Wizard Poison
Poison
Royal Hogs Balloon
Balloon
Bats Ice Golem Wizard Poison

Defense Synergies 1 5

Bomber
Ice Golem Bats
Bats
Bomber Ice Golem
Minion Horde
Ice Golem
Ice Golem
Bomber Bats Minion Horde Wizard Poison
Wizard
Ice Golem
Royal Hogs
Poison
Ice Golem
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Ice Golem Wizard
Minion Horde Bomber Bats
Minion Horde Bomber Bats
Minion Horde Bomber Bats
Bomber Poison
Bomber Bats
Bats Minion Horde Wizard Poison
Ice Golem Poison
Minion Horde
Bomber Minion Horde Ice Golem
Bats Minion Horde Poison Bomber Ice Golem Wizard
Minion Horde Bats Wizard Poison
Minion Horde Bomber Bats Wizard
Bomber Wizard Bats Minion Horde Poison
Minion Horde
Minion Horde
Minion Horde Wizard Bomber Bats Poison
Bomber Bats Minion Horde Wizard
Wizard Poison Bomber Bats Ice Golem
Bomber Wizard Bats Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Bomber Ice Golem Wizard
Bats Minion Horde Ice Golem
Bats Minion Horde Ice Golem
Minion Horde
Wizard Poison Bats Minion Horde Ice Golem
Bats Minion Horde Ice Golem
Minion Horde
Minion Horde Bats Ice Golem Poison
Minion Horde
Bats Minion Horde
Poison
Minion Horde Ice Golem Wizard
Wizard Bomber Minion Horde
Bomber Bats Minion Horde Ice Golem Poison
Bats Poison Bomber Minion Horde Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Ice Golem
Poison
Minion Horde Poison
Ice Golem Poison
Bomber Wizard Poison Minion Horde
Wizard Poison Bats Minion Horde Ice Golem
Bomber Minion Horde Wizard Poison
Poison Ice Golem Wizard
Poison Wizard
Bats Minion Horde Poison
Poison Minion Horde Wizard
Poison Wizard
Poison Ice Golem
Minion Horde Poison
Ice Golem Poison
Bomber Minion Horde Wizard Poison
Minion Horde Wizard Poison
Poison
Bomber Bats Minion Horde
Bomber Wizard Poison
Bomber Wizard Poison
Minion Horde Poison
Wizard Poison
Minion Horde Poison
Ice Golem Poison Bomber Wizard
Minion Horde
Poison Wizard
Wizard Poison
Poison
Poison Bats Minion Horde Ice Golem Wizard
Bats Minion Horde Wizard Poison
Minion Horde
Poison Bomber Minion Horde Wizard
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Bats
Poison Wizard
Poison Minion Horde Wizard
Bomber Ice Golem Wizard Poison
Poison
Minion Horde
Bats Minion Horde Poison
Bats Poison
Poison

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