My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Miner Night Witch Ram Rider
Giant Snowball
Minion Horde Balloon Miner Lumberjack Night Witch Ram Rider
Zap
Minion Horde Balloon Night Witch Ram Rider
Barbarian Barrel
Wizard Lumberjack Night Witch
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Minion Horde Night Witch
Royal Delivery
Minion Horde Wizard Balloon Miner Lumberjack Night Witch Ram Rider
Fireball
Minion Horde Wizard Balloon Lumberjack Night Witch Ram Rider
Poison
Minion Horde Wizard Balloon Night Witch
Lightning
Wizard Balloon Lumberjack Night Witch Ram Rider
Rocket
Minion Horde Wizard Balloon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Lumberjack Night Witch Minion Horde Wizard Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Lumberjack Night Witch Minion Horde

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Mega Knight Lumberjack
Wizard
Balloon Miner Lumberjack Ram Rider Mega Knight
Balloon
Miner Lumberjack Wizard Mega Knight
Miner
Minion Horde Balloon Wizard Lumberjack Mega Knight
Lumberjack
Balloon Minion Horde Wizard Miner Night Witch Ram Rider Mega Knight
Night Witch
Lumberjack Mega Knight
Ram Rider
Wizard Lumberjack Mega Knight
Mega Knight
Minion Horde Wizard Balloon Miner Lumberjack Night Witch Ram Rider

Defense Synergies 0 5

Minion Horde
Wizard
Lumberjack Mega Knight
Balloon
Miner
Mega Knight
Lumberjack
Wizard Ram Rider
Night Witch
Mega Knight
Ram Rider
Lumberjack
Mega Knight
Wizard Miner Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Ram Rider
Minion Horde Lumberjack Night Witch Ram Rider Mega Knight
Minion Horde Lumberjack Ram Rider Mega Knight Night Witch
Minion Horde Lumberjack Night Witch Ram Rider Mega Knight
Lumberjack Mega Knight
Lumberjack Night Witch Mega Knight
Minion Horde Ram Rider Wizard Night Witch
Ram Rider Mega Knight
Minion Horde Lumberjack Night Witch
Minion Horde Miner Lumberjack Night Witch Mega Knight
Minion Horde Wizard Lumberjack Night Witch Ram Rider Mega Knight
Minion Horde Wizard Night Witch Ram Rider
Minion Horde Lumberjack Night Witch Mega Knight Wizard Ram Rider
Wizard Mega Knight Minion Horde Lumberjack Night Witch
Minion Horde Lumberjack Ram Rider Mega Knight
Minion Horde Lumberjack Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Lumberjack Night Witch
Mega Knight Minion Horde Wizard Lumberjack Night Witch Ram Rider
Wizard Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Mega Knight Minion Horde Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Wizard Miner Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Ram Rider
Lumberjack Mega Knight Minion Horde Night Witch Ram Rider
Minion Horde Lumberjack Night Witch Ram Rider Mega Knight
Wizard Minion Horde Ram Rider
Minion Horde Lumberjack Night Witch Ram Rider
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight
Minion Horde
Mega Knight Minion Horde Lumberjack
Mega Knight
Mega Knight Minion Horde Wizard Lumberjack Night Witch Ram Rider
Wizard Minion Horde Mega Knight
Minion Horde Lumberjack Night Witch
Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Miner Ram Rider
Minion Horde Miner
Wizard Minion Horde Mega Knight
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Ram Rider
Miner Wizard Ram Rider
Minion Horde Lumberjack Night Witch
Miner Minion Horde Wizard Ram Rider
Wizard
Miner
Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde Night Witch
Wizard Mega Knight
Wizard Miner Mega Knight
Minion Horde Night Witch Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Miner Wizard Ram Rider
Wizard Miner Ram Rider Mega Knight
Miner
Minion Horde Wizard Night Witch
Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard Miner Night Witch Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Night Witch
Wizard Ram Rider
Miner Minion Horde Wizard Lumberjack Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde
Miner Mega Knight

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