My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Musketeer Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Witch Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Inferno Dragon
Giant Snowball
Archers Minion Horde Musketeer Witch Princess Inferno Dragon
Zap
Archers Minion Horde Witch Princess Inferno Dragon
Barbarian Barrel
Archers Knight Musketeer Witch Princess Royal Ghost
The Log
Archers Musketeer Witch Princess
Earthquake
Archers Witch
Arrows
Archers Minion Horde Witch Princess
Royal Delivery
Archers Knight Minion Horde Musketeer Witch Princess Royal Ghost Inferno Dragon
Fireball
Archers Minion Horde Musketeer Witch Princess Inferno Dragon
Poison
Archers Minion Horde Musketeer Witch Princess
Lightning
Knight Musketeer Witch Inferno Dragon
Rocket
Minion Horde Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Princess Royal Ghost Musketeer Inferno Dragon Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Princess Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Ghost Inferno Dragon
Knight
Archers Musketeer Princess Minion Horde Witch
Minion Horde
Knight
Musketeer
Knight Royal Ghost
Witch
Knight Royal Ghost
Princess
Knight Royal Ghost
Royal Ghost
Archers Musketeer Witch Princess
Inferno Dragon
Archers

Defense Synergies 3 6

Archers
Knight Witch
Knight
Archers Musketeer Princess Minion Horde Witch
Minion Horde
Knight
Musketeer
Knight Royal Ghost
Witch
Archers Knight Royal Ghost
Princess
Knight Royal Ghost
Royal Ghost
Musketeer Witch Princess
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer
Minion Horde Inferno Dragon Knight Musketeer Witch
Minion Horde Witch Archers Knight Musketeer Inferno Dragon
Minion Horde Witch Inferno Dragon Knight Musketeer
Princess
Archers Musketeer Royal Ghost
Minion Horde Musketeer Inferno Dragon Archers Witch Princess
Musketeer
Minion Horde Witch Inferno Dragon Musketeer Princess
Knight Archers Minion Horde Musketeer Royal Ghost
Archers Minion Horde Witch Knight Musketeer Princess Royal Ghost
Minion Horde Musketeer Inferno Dragon Archers Witch Princess
Minion Horde Knight Musketeer Witch
Minion Horde Witch Princess Royal Ghost
Inferno Dragon Knight Minion Horde
Minion Horde Inferno Dragon
Minion Horde Knight Musketeer Witch
Archers Knight Minion Horde Musketeer Witch Royal Ghost
Witch Archers Knight Musketeer Princess Royal Ghost Inferno Dragon
Musketeer Inferno Dragon
Royal Ghost Archers Knight Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Witch Royal Ghost
Archers Knight Musketeer Royal Ghost Inferno Dragon
Knight Minion Horde Musketeer Witch
Knight Minion Horde Musketeer
Knight Minion Horde Musketeer Witch Inferno Dragon
Archers Minion Horde Musketeer Witch Princess
Archers Knight Minion Horde Musketeer Witch
Knight Minion Horde Inferno Dragon
Minion Horde Knight Witch Inferno Dragon
Witch Minion Horde Musketeer Inferno Dragon
Inferno Dragon Knight Minion Horde Musketeer Witch
Knight Minion Horde Witch
Archers Minion Horde Musketeer Witch Princess
Witch Archers Knight Minion Horde Musketeer Inferno Dragon
Archers Minion Horde Musketeer Witch Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde Musketeer Royal Ghost
Musketeer Princess Royal Ghost
Minion Horde
Knight Musketeer
Minion Horde
Minion Horde Musketeer Witch Princess
Archers Minion Horde Musketeer Witch Princess
Princess
Minion Horde Musketeer
Knight Minion Horde Musketeer Princess
Archers Musketeer Princess
Knight Musketeer Princess
Minion Horde Musketeer Princess
Princess Musketeer
Minion Horde Musketeer Witch Princess
Minion Horde Musketeer Princess
Minion Horde
Archers Musketeer Princess
Witch Princess
Minion Horde Musketeer
Princess
Musketeer
Minion Horde Musketeer
Witch Princess
Minion Horde Witch Inferno Dragon
Musketeer Witch Princess Royal Ghost
Musketeer Witch Princess
Musketeer
Archers Minion Horde Musketeer Witch Princess
Minion Horde Musketeer Witch
Minion Horde
Minion Horde Musketeer
Minion Horde Princess
Minion Horde
Princess
Minion Horde Archers Musketeer Witch Princess
Archers Musketeer Witch Princess
Knight Minion Horde Musketeer Princess
Musketeer Princess
Minion Horde Musketeer
Minion Horde Musketeer Witch Princess
Musketeer Witch Princess
Musketeer Witch Princess Royal Ghost

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