My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch Princess
Zap
Minion Horde Witch Princess
Barbarian Barrel
Wizard Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Wizard Witch P.E.K.K.A Princess
Fireball
Minion Horde Wizard Witch Princess
Poison
Minion Horde Wizard Witch Princess
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Minion Horde Wizard Witch Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Princess Minion Horde Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Golem
Wizard
Rage P.E.K.K.A Golem
Rage
Minion Horde Witch Wizard
Witch
Rage P.E.K.K.A Golem
Lightning
Golem
P.E.K.K.A
Wizard Witch Princess
Golem
Lightning Minion Horde Wizard Witch
Princess
P.E.K.K.A

Defense Synergies 0 2

Minion Horde
Wizard
P.E.K.K.A
Rage
Witch
Lightning
P.E.K.K.A
Wizard Princess
Golem
Princess
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Minion Horde P.E.K.K.A Witch
Minion Horde Witch P.E.K.K.A Lightning
Minion Horde Witch P.E.K.K.A
Lightning P.E.K.K.A Princess
Minion Horde Lightning Wizard Witch Princess
Lightning P.E.K.K.A
Minion Horde Witch P.E.K.K.A Princess
Minion Horde
Minion Horde Witch Wizard Princess
Minion Horde Wizard Witch Princess
Minion Horde P.E.K.K.A Wizard Witch Lightning
Wizard Minion Horde Witch P.E.K.K.A Princess
P.E.K.K.A Minion Horde
Minion Horde Lightning P.E.K.K.A
Minion Horde Wizard Witch P.E.K.K.A
Minion Horde Wizard Witch
Wizard Witch Princess
P.E.K.K.A
Wizard Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Wizard Lightning
P.E.K.K.A Minion Horde Witch Lightning
Lightning P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
Wizard Minion Horde Witch Princess
P.E.K.K.A Minion Horde Witch Lightning
P.E.K.K.A Minion Horde
Minion Horde Lightning P.E.K.K.A Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
Lightning P.E.K.K.A
Lightning P.E.K.K.A Minion Horde Wizard Witch
Wizard Minion Horde Witch Princess
Witch Minion Horde Lightning P.E.K.K.A
Minion Horde Wizard Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Minion Horde
Princess
Lightning Minion Horde
Lightning
Wizard Minion Horde
Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Wizard Lightning Princess
Wizard Lightning
Lightning Minion Horde
Lightning Minion Horde Wizard Princess
Lightning Wizard Princess
Lightning Princess
Lightning Minion Horde Princess
Lightning Princess
Lightning Minion Horde Wizard Witch Princess
Lightning Minion Horde Wizard Princess
Lightning
Minion Horde Lightning
Lightning Wizard Princess
Lightning Wizard Witch Princess
Lightning Minion Horde
Lightning Wizard Princess
Lightning
Lightning Minion Horde
Wizard Witch Princess
Minion Horde Witch
Wizard Witch Lightning Princess
Lightning Wizard Witch Princess
Lightning
Lightning Minion Horde Wizard Witch Princess
Lightning Minion Horde Wizard Witch
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Minion Horde Princess
P.E.K.K.A Minion Horde
Wizard Lightning Princess
Minion Horde Lightning Witch Princess
Lightning Wizard Witch Princess
Lightning Minion Horde Wizard Princess
Wizard Lightning Princess
Lightning
Minion Horde P.E.K.K.A
Minion Horde Witch Lightning Princess
Witch Lightning Princess
Lightning Witch Princess

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