My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Battle Ram Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Battle Ram Miner
Giant Snowball
Minion Horde Battle Ram Miner
Zap
Minion Horde Royal Giant Battle Ram
Barbarian Barrel
Valkyrie Battle Ram Wizard Electro Wizard
The Log
Royal Giant Battle Ram
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Battle Ram Wizard Miner Electro Wizard
Fireball
Minion Horde Battle Ram Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Valkyrie Battle Ram Electro Wizard Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Valkyrie Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Battle Ram Miner
Minion Horde
Miner Royal Giant Battle Ram
Royal Giant
Arrows Miner Minion Horde Wizard Electro Wizard
Valkyrie
Battle Ram Wizard Electro Wizard
Battle Ram
Arrows Minion Horde Valkyrie Electro Wizard
Wizard
Royal Giant Valkyrie Miner
Miner
Minion Horde Royal Giant Arrows Wizard Electro Wizard
Electro Wizard
Royal Giant Valkyrie Battle Ram Miner

Defense Synergies 0 4

Arrows
Valkyrie
Minion Horde
Royal Giant
Valkyrie
Arrows Wizard Electro Wizard
Battle Ram
Wizard
Valkyrie Electro Wizard
Miner
Electro Wizard
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Valkyrie Electro Wizard
Minion Horde Electro Wizard Arrows Wizard
Arrows Valkyrie Electro Wizard
Minion Horde
Minion Horde Valkyrie Miner Electro Wizard
Minion Horde Valkyrie Electro Wizard Arrows Wizard
Arrows Minion Horde Wizard Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Arrows Valkyrie Electro Wizard
Arrows Minion Horde Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Arrows Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Miner
Minion Horde Valkyrie Electro Wizard
Valkyrie Minion Horde Electro Wizard
Minion Horde Valkyrie
Arrows Wizard Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie
Minion Horde Electro Wizard Valkyrie
Minion Horde
Minion Horde Valkyrie
Arrows Valkyrie Electro Wizard
Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Electro Wizard Minion Horde Valkyrie
Arrows Valkyrie Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Miner Electro Wizard
Arrows Minion Horde Miner
Arrows Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Miner Wizard
Minion Horde Electro Wizard
Miner Arrows Minion Horde Valkyrie Wizard Electro Wizard
Arrows Wizard
Miner
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Miner
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard
Minion Horde
Arrows Miner Wizard Electro Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Miner
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard
Minion Horde Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Miner Minion Horde Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Miner Electro Wizard

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