My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch Bandit
Barbarian Barrel
Valkyrie Wizard Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Witch P.E.K.K.A Bandit
Fireball
Minion Horde Wizard Witch Bandit
Poison
Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Valkyrie Minion Horde Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Bandit Valkyrie Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Valkyrie
Wizard Witch P.E.K.K.A Bandit
Wizard
Valkyrie Rage P.E.K.K.A Bandit
Rocket
Rage
Minion Horde Witch Wizard
Witch
Rage Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Valkyrie Wizard Witch
Bandit
Valkyrie Wizard Witch

Defense Synergies 0 7

Minion Horde
Valkyrie
Wizard Witch P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Rocket
Rage
Witch
Valkyrie Bandit
P.E.K.K.A
Valkyrie Wizard
Bandit
Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard
Minion Horde P.E.K.K.A Valkyrie Witch Bandit
Minion Horde Rocket Witch P.E.K.K.A Valkyrie Bandit
Minion Horde Witch P.E.K.K.A Valkyrie Bandit
Valkyrie Rocket P.E.K.K.A
Valkyrie Bandit
Minion Horde Rocket Wizard Witch
Rocket Valkyrie P.E.K.K.A Bandit
Minion Horde Witch P.E.K.K.A
Minion Horde Valkyrie Bandit
Minion Horde Valkyrie Witch Wizard Bandit
Minion Horde Wizard Witch
Minion Horde P.E.K.K.A Valkyrie Wizard Rocket Witch Bandit
Valkyrie Wizard Rocket Minion Horde Witch P.E.K.K.A
P.E.K.K.A Minion Horde Bandit
Minion Horde Rocket P.E.K.K.A Bandit
Minion Horde Wizard Valkyrie Witch P.E.K.K.A
Minion Horde Valkyrie Wizard Witch Bandit
Valkyrie Wizard Witch Bandit
P.E.K.K.A
Valkyrie Wizard Minion Horde Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Bandit
Bandit Valkyrie Wizard Rocket
P.E.K.K.A Bandit Minion Horde Valkyrie Rocket Witch
Valkyrie Rocket P.E.K.K.A Minion Horde Bandit
P.E.K.K.A Minion Horde Valkyrie Witch Bandit
Wizard Rocket Minion Horde Witch
Rocket P.E.K.K.A Minion Horde Valkyrie Witch Bandit
P.E.K.K.A Minion Horde Valkyrie
Minion Horde Rocket P.E.K.K.A Valkyrie Witch Bandit
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
Rocket P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Minion Horde Valkyrie Wizard Witch Bandit
Wizard Minion Horde Valkyrie Witch
Witch Minion Horde Valkyrie Rocket P.E.K.K.A
Valkyrie Minion Horde Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket Bandit
Bandit
Rocket Minion Horde Bandit
Valkyrie Rocket
Wizard Rocket Minion Horde Valkyrie
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard
Wizard Bandit
Rocket Minion Horde
Rocket Minion Horde Valkyrie Wizard Bandit
Wizard Rocket
Rocket Bandit
Minion Horde Rocket Bandit
Rocket Minion Horde Wizard Witch Bandit
Minion Horde Wizard Rocket Bandit
Rocket
Minion Horde Rocket
Rocket Wizard Bandit
Rocket Valkyrie Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch Bandit
Wizard Witch Bandit
Rocket Bandit
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket Bandit
Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard
Minion Horde Rocket Witch Bandit
Rocket Wizard Witch
Minion Horde Valkyrie Wizard Rocket
Wizard
Rocket
Minion Horde P.E.K.K.A
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Bandit

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