My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Bandit
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Prince Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Bandit
The Log
Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Prince Bandit
Fireball
Minion Horde Wizard Skeleton Army Bandit
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince Bandit
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Valkyrie Minion Horde Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Prince
Valkyrie
Prince Wizard Bandit
Wizard
Valkyrie Rage Prince Bandit Mega Knight
Rage
Minion Horde Wizard Prince
Skeleton Army
Prince
Valkyrie Mega Knight Minion Horde Wizard Rage
Bandit
Valkyrie Wizard Mega Knight
Mega Knight
Minion Horde Prince Wizard Bandit

Defense Synergies 0 10

Minion Horde
Valkyrie
Wizard Prince Bandit
Wizard
Valkyrie Skeleton Army Prince Bandit Mega Knight
Rage
Skeleton Army
Wizard Prince Bandit
Prince
Valkyrie Wizard Skeleton Army
Bandit
Valkyrie Wizard Skeleton Army Mega Knight
Mega Knight
Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Valkyrie Prince Bandit Mega Knight
Minion Horde Skeleton Army Prince Mega Knight Valkyrie Bandit
Minion Horde Skeleton Army Prince Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Valkyrie Bandit Mega Knight
Minion Horde Wizard
Valkyrie Bandit Mega Knight
Minion Horde Skeleton Army Prince
Skeleton Army Minion Horde Valkyrie Prince Bandit Mega Knight
Minion Horde Valkyrie Skeleton Army Wizard Bandit Mega Knight
Minion Horde Wizard
Minion Horde Skeleton Army Prince Mega Knight Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Prince
Skeleton Army Minion Horde Prince Bandit Mega Knight
Minion Horde Skeleton Army Prince Bandit Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Skeleton Army Prince
Mega Knight Minion Horde Valkyrie Wizard Skeleton Army Prince Bandit
Valkyrie Wizard Bandit Mega Knight
Prince
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Prince Bandit
Bandit Valkyrie Wizard Prince Mega Knight
Skeleton Army Bandit Mega Knight Minion Horde Valkyrie Prince
Valkyrie Skeleton Army Prince Mega Knight Minion Horde Bandit
Minion Horde Valkyrie Skeleton Army Prince Bandit Mega Knight
Wizard Minion Horde
Skeleton Army Prince Minion Horde Valkyrie Bandit
Mega Knight Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Mega Knight Valkyrie Skeleton Army Prince Bandit
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Prince
Skeleton Army Mega Knight Valkyrie Prince
Skeleton Army Prince Mega Knight Minion Horde Valkyrie Wizard Bandit
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Valkyrie Prince
Valkyrie Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Bandit
Minion Horde Bandit
Valkyrie Prince
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard Bandit
Minion Horde Prince
Minion Horde Valkyrie Wizard Prince Bandit
Wizard
Bandit
Minion Horde Bandit
Prince
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit Mega Knight
Minion Horde
Wizard Prince Bandit Mega Knight
Valkyrie Wizard Mega Knight
Minion Horde Prince Mega Knight
Wizard
Prince
Minion Horde
Valkyrie Wizard Mega Knight
Minion Horde
Wizard Bandit
Wizard Prince Bandit Mega Knight
Bandit
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Wizard
Minion Horde Skeleton Army Prince Bandit
Wizard
Minion Horde Valkyrie Wizard Prince Mega Knight
Wizard
Minion Horde Prince Mega Knight
Minion Horde
Prince Bandit Mega Knight

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