My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Balloon P.E.K.K.A
Fireball
Minion Horde Wizard Skeleton Army Balloon
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Valkyrie Poison Minion Horde Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Valkyrie Poison

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Valkyrie
Balloon Wizard P.E.K.K.A
Wizard
Valkyrie Rage Balloon P.E.K.K.A
Rage
Minion Horde Balloon Wizard
Skeleton Army
Poison
P.E.K.K.A Balloon
Balloon
Valkyrie Rage Wizard Poison
P.E.K.K.A
Poison Valkyrie Wizard

Defense Synergies 0 4

Minion Horde
Valkyrie
Wizard P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Wizard
Poison
Balloon
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army P.E.K.K.A Valkyrie
Minion Horde Skeleton Army P.E.K.K.A Valkyrie
Minion Horde Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Poison P.E.K.K.A
Skeleton Army Valkyrie
Minion Horde Wizard Poison
Valkyrie Poison P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Poison Wizard
Minion Horde Wizard Poison
Minion Horde Skeleton Army P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minion Horde Poison P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army P.E.K.K.A
Minion Horde Wizard Valkyrie Skeleton Army Poison P.E.K.K.A
Minion Horde Valkyrie Wizard Skeleton Army
Valkyrie Wizard Poison
P.E.K.K.A
Valkyrie Wizard Skeleton Army Minion Horde Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Poison Valkyrie Wizard
Skeleton Army P.E.K.K.A Minion Horde Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Wizard Poison Minion Horde
Skeleton Army P.E.K.K.A Minion Horde Valkyrie
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Minion Horde P.E.K.K.A Valkyrie Skeleton Army Poison
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Poison
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Minion Horde Valkyrie Poison P.E.K.K.A
Valkyrie Poison Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Valkyrie
Poison
Minion Horde Poison
Valkyrie Poison
Wizard Poison Minion Horde Valkyrie
Wizard Poison Minion Horde
Minion Horde Wizard Poison
Poison Wizard
Poison Wizard
Minion Horde Poison
Poison Minion Horde Valkyrie Wizard
Poison Wizard
Poison
Minion Horde Poison
Poison
Minion Horde Wizard Poison
Minion Horde Wizard Poison
Poison
Minion Horde
Wizard Poison
Valkyrie Wizard Poison
Minion Horde Poison
Wizard Poison
Minion Horde Poison
Poison Valkyrie Wizard
Minion Horde
Poison Wizard
Wizard Poison
Poison
Poison Minion Horde Wizard
Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard
Minion Horde Poison
P.E.K.K.A Minion Horde
Wizard Poison
Minion Horde Skeleton Army
Poison Wizard
Poison Minion Horde Valkyrie Wizard
Wizard Poison
Poison
Minion Horde P.E.K.K.A
Minion Horde Poison
Poison
Poison

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