My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Skeleton Army Balloon Inferno Dragon Ram Rider
Zap
Minion Horde Skeleton Army Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Skeleton Army Balloon Electro Wizard Inferno Dragon Ram Rider
Fireball
Minion Horde Skeleton Army Balloon Electro Wizard Inferno Dragon Ram Rider
Poison
Minion Horde Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Inferno Dragon Ram Rider
Rocket
Minion Horde Valkyrie Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Electro Wizard Inferno Dragon Minion Horde Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Valkyrie
Balloon Electro Wizard Ram Rider
Skeleton Army
Balloon
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Valkyrie Electro Wizard Mega Knight
Mega Knight
Minion Horde Inferno Dragon Balloon Electro Wizard Ram Rider

Defense Synergies 0 7

Minion Horde
Valkyrie
Electro Wizard
Skeleton Army
Electro Wizard Inferno Dragon
Balloon
Electro Wizard
Valkyrie Skeleton Army Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Electro Wizard Ram Rider
Minion Horde Skeleton Army Inferno Dragon Valkyrie Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army Ram Rider Mega Knight Valkyrie Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Ram Rider
Valkyrie Electro Wizard Ram Rider Mega Knight
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Valkyrie Skeleton Army Electro Wizard Ram Rider Mega Knight
Minion Horde Inferno Dragon Electro Wizard Ram Rider
Minion Horde Skeleton Army Mega Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight Minion Horde Electro Wizard
Skeleton Army Inferno Dragon Minion Horde Electro Wizard Ram Rider Mega Knight
Minion Horde Skeleton Army Electro Wizard Inferno Dragon Ram Rider Mega Knight
Minion Horde Mega Knight Valkyrie Skeleton Army Electro Wizard
Mega Knight Minion Horde Valkyrie Skeleton Army Electro Wizard Ram Rider
Valkyrie Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Valkyrie Skeleton Army Mega Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minion Horde Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight Minion Horde Electro Wizard Ram Rider
Minion Horde Valkyrie Skeleton Army Inferno Dragon Ram Rider Mega Knight
Minion Horde Electro Wizard Ram Rider
Skeleton Army Minion Horde Valkyrie Electro Wizard Ram Rider
Mega Knight Minion Horde Valkyrie Skeleton Army Inferno Dragon
Minion Horde Electro Wizard Mega Knight Valkyrie Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Minion Horde Valkyrie Ram Rider
Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Minion Horde Valkyrie Inferno Dragon
Valkyrie Mega Knight Minion Horde Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Electro Wizard Ram Rider
Minion Horde
Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde Ram Rider
Minion Horde
Ram Rider
Ram Rider
Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard Ram Rider
Minion Horde
Minion Horde
Minion Horde Mega Knight
Minion Horde
Electro Wizard Mega Knight
Valkyrie Mega Knight
Minion Horde Mega Knight
Minion Horde
Valkyrie Mega Knight
Minion Horde Inferno Dragon
Electro Wizard Ram Rider
Ram Rider Mega Knight
Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard Skeleton Army
Electro Wizard Ram Rider
Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Mega Knight
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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