My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Sparky
Giant Snowball
Minion Horde Goblin Barrel
Zap
Minion Horde Inferno Tower Goblin Barrel Sparky
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel Ice Wizard Sparky
The Log
Goblin Barrel Sparky
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Valkyrie Wizard Goblin Barrel Ice Wizard Sparky
Fireball
Minion Horde Inferno Tower Wizard Goblin Barrel Ice Wizard Sparky
Poison
Minion Horde Inferno Tower Wizard Ice Wizard Sparky
Lightning
Valkyrie Inferno Tower Wizard Ice Wizard Sparky
Rocket
Minion Horde Valkyrie Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Ice Wizard Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Valkyrie Minion Horde Inferno Tower Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Ice Wizard Valkyrie Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Sparky
Valkyrie
Goblin Barrel Wizard Sparky
Inferno Tower
Wizard
Valkyrie Sparky Mega Knight
Goblin Barrel
Valkyrie Ice Wizard Sparky Mega Knight
Ice Wizard
Goblin Barrel
Sparky
Minion Horde Valkyrie Wizard Goblin Barrel
Mega Knight
Minion Horde Wizard Goblin Barrel

Defense Synergies 0 12

Minion Horde
Inferno Tower Ice Wizard Sparky
Valkyrie
Inferno Tower Wizard Ice Wizard Sparky
Inferno Tower
Minion Horde Valkyrie Ice Wizard Mega Knight
Wizard
Valkyrie Ice Wizard Mega Knight
Goblin Barrel
Ice Wizard
Minion Horde Valkyrie Inferno Tower Wizard Mega Knight
Sparky
Minion Horde Valkyrie
Mega Knight
Inferno Tower Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Inferno Tower Wizard Sparky
Minion Horde Inferno Tower Sparky Valkyrie Ice Wizard Mega Knight
Minion Horde Inferno Tower Sparky Mega Knight Valkyrie Ice Wizard
Minion Horde Inferno Tower Sparky Valkyrie Ice Wizard Mega Knight
Valkyrie Sparky Mega Knight
Valkyrie Ice Wizard Mega Knight
Minion Horde Inferno Tower Wizard Ice Wizard
Valkyrie Inferno Tower Sparky Mega Knight
Minion Horde Inferno Tower Sparky Ice Wizard
Minion Horde Valkyrie Inferno Tower Ice Wizard Sparky Mega Knight
Minion Horde Valkyrie Ice Wizard Wizard Mega Knight
Minion Horde Inferno Tower Wizard Ice Wizard
Minion Horde Inferno Tower Sparky Mega Knight Valkyrie Wizard Ice Wizard
Valkyrie Wizard Sparky Mega Knight Minion Horde
Inferno Tower Sparky Minion Horde Mega Knight
Minion Horde Inferno Tower Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Valkyrie Inferno Tower
Mega Knight Minion Horde Valkyrie Wizard Ice Wizard
Valkyrie Wizard Ice Wizard Mega Knight
Sparky Inferno Tower
Valkyrie Wizard Mega Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Sparky
Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Valkyrie Inferno Tower Sparky
Valkyrie Mega Knight Minion Horde Inferno Tower Sparky
Inferno Tower Minion Horde Valkyrie Sparky Mega Knight
Wizard Minion Horde Ice Wizard
Sparky Minion Horde Valkyrie Inferno Tower Ice Wizard
Inferno Tower Mega Knight Minion Horde Valkyrie Sparky
Minion Horde Mega Knight Valkyrie Inferno Tower Sparky
Inferno Tower Minion Horde Sparky
Mega Knight Minion Horde Valkyrie Inferno Tower Sparky
Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie Inferno Tower Wizard Sparky
Wizard Minion Horde Valkyrie Sparky Mega Knight
Inferno Tower Sparky Minion Horde Valkyrie
Valkyrie Mega Knight Minion Horde Inferno Tower Wizard Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Sparky
Ice Wizard
Minion Horde Sparky
Valkyrie Sparky
Wizard Minion Horde Valkyrie Sparky Mega Knight
Wizard Minion Horde Ice Wizard
Minion Horde Wizard Sparky
Wizard Ice Wizard
Wizard
Minion Horde Sparky
Minion Horde Valkyrie Wizard Sparky
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Sparky Mega Knight
Valkyrie Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Valkyrie Wizard Ice Wizard Sparky Mega Knight
Minion Horde
Wizard Ice Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Minion Horde Wizard Ice Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde
Wizard Ice Wizard
Minion Horde Valkyrie Wizard Sparky Mega Knight
Wizard
Sparky
Minion Horde Sparky Mega Knight
Minion Horde Sparky
Sparky Mega Knight

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