My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Guards
Giant Snowball
Minion Horde Goblin Hut Guards Witch
Zap
Minion Horde Goblin Hut Guards Witch
Barbarian Barrel
Valkyrie Goblin Hut Wizard Guards Witch
The Log
Goblin Hut Guards Witch
Earthquake
Goblin Hut Guards Witch
Arrows
Minion Horde Goblin Hut Guards Witch
Royal Delivery
Minion Horde Valkyrie Goblin Hut Wizard Guards Witch
Fireball
Minion Horde Goblin Hut Wizard Witch
Poison
Minion Horde Goblin Hut Wizard Guards Witch
Lightning
Valkyrie Goblin Hut Wizard Witch
Rocket
Minion Horde Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Valkyrie Minion Horde Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Guards Valkyrie Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Valkyrie
Giant Goblin Hut Wizard Witch
Giant
Rage Minion Horde Valkyrie Goblin Hut Wizard Guards Witch
Goblin Hut
Valkyrie Giant
Wizard
Valkyrie Giant Rage
Rage
Minion Horde Giant Witch Wizard
Guards
Giant
Witch
Rage Valkyrie Giant

Defense Synergies 0 6

Minion Horde
Valkyrie
Goblin Hut Wizard Witch
Giant
Goblin Hut
Valkyrie Wizard
Wizard
Valkyrie Goblin Hut Guards
Rage
Guards
Wizard Witch
Witch
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Goblin Hut Wizard
Minion Horde Valkyrie Goblin Hut Witch
Minion Horde Goblin Hut Witch Valkyrie
Minion Horde Goblin Hut Witch Valkyrie Guards
Valkyrie
Valkyrie Guards
Minion Horde Goblin Hut Wizard Witch
Valkyrie
Minion Horde Witch Goblin Hut
Guards Minion Horde Valkyrie
Minion Horde Valkyrie Guards Witch Goblin Hut Wizard
Minion Horde Goblin Hut Wizard Witch
Minion Horde Goblin Hut Valkyrie Wizard Guards Witch
Valkyrie Wizard Minion Horde Goblin Hut Guards Witch
Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Wizard Valkyrie Goblin Hut Witch
Minion Horde Valkyrie Goblin Hut Wizard Guards Witch
Valkyrie Wizard Witch Goblin Hut Guards
Goblin Hut
Valkyrie Wizard Minion Horde Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblin Hut Witch
Valkyrie Wizard
Guards Minion Horde Valkyrie Goblin Hut Witch
Valkyrie Guards Minion Horde
Minion Horde Valkyrie Goblin Hut Guards Witch
Wizard Minion Horde Goblin Hut Witch
Guards Minion Horde Valkyrie Goblin Hut Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Goblin Hut Witch
Witch Minion Horde Goblin Hut Guards
Minion Horde Valkyrie Goblin Hut Guards Witch
Valkyrie Guards
Minion Horde Valkyrie Wizard Guards Witch
Wizard Minion Horde Valkyrie Witch
Goblin Hut Guards Witch Minion Horde Valkyrie
Valkyrie Minion Horde Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Guards
Minion Horde Goblin Hut
Valkyrie Guards
Wizard Minion Horde Valkyrie
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Guards
Minion Horde Valkyrie Wizard
Wizard
Goblin Hut
Minion Horde
Goblin Hut
Minion Horde Goblin Hut Wizard Witch
Minion Horde Goblin Hut Wizard
Minion Horde
Wizard
Valkyrie Wizard Witch
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Goblin Hut Wizard Guards Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Hut Guards Witch
Wizard Witch
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Guards Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: