My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Miner
Giant Snowball
Minion Horde Tombstone Balloon Miner
Zap
Minion Horde Tombstone Balloon
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Minion Horde Tombstone
Royal Delivery
Minion Horde Wizard Balloon Miner
Fireball
Minion Horde Tombstone Wizard Balloon
Poison
Minion Horde Tombstone Wizard Balloon
Lightning
Tombstone Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Tornado Miner Fireball Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Tornado Miner

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Miner
Tombstone
Fireball
Tornado Miner
Wizard
Tornado Rage Balloon Miner
Rage
Minion Horde Balloon Wizard
Tornado
Fireball Wizard Balloon
Balloon
Rage Miner Wizard Tornado
Miner
Minion Horde Balloon Fireball Wizard

Defense Synergies 2 5

Minion Horde
Tombstone Tornado
Tombstone
Minion Horde Fireball Wizard
Fireball
Tornado Tombstone Miner
Wizard
Tornado Tombstone
Rage
Tornado
Fireball Wizard Minion Horde
Balloon
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone Fireball Wizard
Minion Horde Tombstone
Minion Horde Tornado Tombstone
Minion Horde Tombstone
Tombstone Fireball Tornado
Fireball Tornado
Minion Horde Tornado Tombstone Fireball Wizard
Fireball
Minion Horde Tombstone Tornado
Tornado Minion Horde Miner
Minion Horde Tombstone Fireball Wizard Tornado
Minion Horde Fireball Wizard Tornado
Minion Horde Tombstone Fireball Wizard
Fireball Wizard Minion Horde Tombstone Tornado
Minion Horde Tombstone
Minion Horde Tornado Fireball
Minion Horde Wizard Tombstone Fireball Tornado
Tombstone Fireball Minion Horde Wizard Tornado
Wizard Tornado Tombstone Fireball
Tornado
Wizard Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball Wizard Miner
Tombstone Minion Horde
Minion Horde Fireball Tornado
Minion Horde Tombstone
Fireball Wizard Minion Horde Tornado
Minion Horde Tombstone Fireball
Minion Horde
Minion Horde Tombstone Fireball Tornado
Minion Horde Tombstone
Minion Horde Tombstone
Fireball Tornado
Minion Horde Tombstone Fireball Wizard
Wizard Minion Horde Fireball
Tombstone Minion Horde Fireball Tornado
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Tornado Miner
Minion Horde Fireball Miner
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Minion Horde Fireball Tornado
Miner Minion Horde Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Fireball Wizard
Fireball Wizard Tornado Miner
Minion Horde Fireball
Fireball Wizard Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Wizard
Minion Horde
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Tombstone Fireball
Fireball Wizard Tornado
Fireball
Fireball Miner Minion Horde Wizard
Fireball Wizard
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado Miner

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