My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Minion Horde Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Dark Prince
Giant Snowball
Goblins Spear Goblins Barbarians Minion Horde Hog Rider
Zap
Goblins Spear Goblins Minion Horde Dark Prince
Barbarian Barrel
Goblins Spear Goblins Barbarians Dark Prince
The Log
Goblins Spear Goblins Barbarians Hog Rider Dark Prince
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Goblins Spear Goblins Minion Horde
Royal Delivery
Goblins Spear Goblins Barbarians Minion Horde Hog Rider Dark Prince
Fireball
Barbarians Minion Horde Hog Rider
Poison
Spear Goblins Barbarians Minion Horde
Lightning
Dark Prince
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Fireball Hog Rider Dark Prince Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Zap Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap Dark Prince
Zap
Fireball Hog Rider Goblins Spear Goblins Minion Horde Dark Prince
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Dark Prince
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Goblins Spear Goblins Zap Fireball Barbarians Minion Horde Dark Prince
Dark Prince
Spear Goblins Zap Minion Horde Fireball Hog Rider

Defense Synergies 1 10

Goblins
Zap Minion Horde
Spear Goblins
Zap Barbarians Dark Prince
Zap
Fireball Goblins Spear Goblins Barbarians Minion Horde Dark Prince
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Goblins Zap Barbarians
Fireball
Zap Dark Prince
Hog Rider
Dark Prince
Spear Goblins Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Fireball
Barbarians Minion Horde Goblins Zap Dark Prince
Barbarians Minion Horde Goblins Dark Prince
Barbarians Minion Horde Goblins Dark Prince
Barbarians Fireball Dark Prince
Fireball Goblins Spear Goblins Zap Dark Prince
Minion Horde Spear Goblins Zap Fireball
Zap Barbarians Fireball
Barbarians Minion Horde Goblins
Goblins Spear Goblins Barbarians Minion Horde Dark Prince
Goblins Barbarians Minion Horde Spear Goblins Zap Fireball Dark Prince
Minion Horde Spear Goblins Zap Fireball
Barbarians Minion Horde Zap Fireball Dark Prince
Fireball Goblins Zap Barbarians Minion Horde Dark Prince
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Goblins Fireball Dark Prince
Fireball Goblins Spear Goblins Zap Barbarians Minion Horde Dark Prince
Zap Spear Goblins Barbarians Fireball Dark Prince
Barbarians
Dark Prince Goblins Spear Goblins Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Zap Fireball Dark Prince
Fireball Zap
Barbarians Goblins Spear Goblins Zap Minion Horde Dark Prince
Dark Prince Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde Dark Prince
Fireball Zap Minion Horde
Dark Prince Goblins Spear Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde Dark Prince
Zap Minion Horde Goblins Spear Goblins Barbarians Fireball Dark Prince
Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Zap Barbarians Fireball Dark Prince
Barbarians Dark Prince Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Goblins Spear Goblins Zap Minion Horde Fireball Dark Prince
Zap Barbarians Minion Horde Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball Dark Prince
Fireball Zap Minion Horde Dark Prince
Fireball Spear Goblins Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Goblins Minion Horde Fireball
Zap Minion Horde Fireball Dark Prince
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Spear Goblins Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball Dark Prince
Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball Dark Prince
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Spear Goblins Barbarians Fireball Dark Prince
Fireball Zap
Fireball
Fireball Minion Horde Dark Prince
Zap Fireball
Zap Fireball
Minion Horde Dark Prince
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball Dark Prince

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