My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Graveyard
Giant Snowball
Minion Horde Skeleton Army Graveyard
Zap
Minion Horde Skeleton Army Graveyard
Barbarian Barrel
Wizard Skeleton Army Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Minion Horde Skeleton Army Graveyard
Royal Delivery
Minion Horde Wizard Skeleton Army Graveyard
Fireball
Minion Horde Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army Graveyard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tornado Freeze Minion Horde Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Tornado Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Freeze
Minion Horde
Giant Freeze
Giant
Arrows Graveyard Minion Horde Wizard Tornado
Wizard
Tornado Giant
Skeleton Army
Tornado
Wizard Giant Freeze Graveyard
Freeze
Graveyard Arrows Minion Horde Tornado
Graveyard
Arrows Giant Freeze Tornado

Defense Synergies 1 6

Arrows
Tornado
Minion Horde
Tornado Freeze
Giant
Wizard
Tornado Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Tornado
Wizard Arrows Minion Horde
Freeze
Minion Horde Wizard Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army
Minion Horde Skeleton Army Tornado Freeze
Minion Horde Skeleton Army
Arrows Skeleton Army Tornado
Arrows Skeleton Army Tornado Freeze
Minion Horde Tornado Arrows Wizard Freeze
Arrows
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde
Minion Horde Skeleton Army Arrows Wizard Tornado Freeze
Arrows Minion Horde Wizard Tornado
Minion Horde Skeleton Army Wizard Freeze
Wizard Skeleton Army Arrows Minion Horde Tornado Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado Freeze
Minion Horde Wizard Arrows Skeleton Army Tornado
Arrows Minion Horde Wizard Skeleton Army Tornado
Arrows Wizard Tornado Freeze
Tornado
Wizard Skeleton Army Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Wizard
Skeleton Army Minion Horde
Skeleton Army Minion Horde Tornado
Minion Horde Skeleton Army
Arrows Wizard Minion Horde Tornado Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Freeze Skeleton Army Tornado
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Arrows Tornado
Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Tornado Freeze
Arrows Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Tornado
Arrows Minion Horde
Arrows Freeze
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado Freeze
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado Freeze
Arrows Wizard Tornado
Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado Freeze
Minion Horde
Arrows Wizard
Arrows Wizard Tornado
Minion Horde
Arrows Wizard Tornado
Tornado
Arrows Minion Horde
Arrows Tornado Freeze Wizard
Minion Horde
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Minion Horde Wizard Tornado
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Skeleton Army Freeze
Arrows Wizard Tornado
Freeze
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows Tornado
Minion Horde
Minion Horde Tornado Freeze
Tornado
Tornado Freeze

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