My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider
Zap
Minion Horde
Barbarian Barrel
Barbarians Musketeer Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Wizard
Fireball
Barbarians Minion Horde Musketeer Hog Rider Wizard Elixir Collector
Poison
Barbarians Minion Horde Musketeer Wizard Elixir Collector
Lightning
Musketeer Wizard Elixir Collector
Rocket
Barbarians Minion Horde Musketeer Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Hog Rider Freeze Barbarians Minion Horde Wizard Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Musketeer Hog Rider Freeze Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Musketeer
Hog Rider
Hog Rider
Musketeer Freeze Barbarians Minion Horde Wizard Rocket
Wizard
Hog Rider
Rocket
Hog Rider
Elixir Collector
Freeze
Hog Rider Minion Horde

Defense Synergies 0 3

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Musketeer
Hog Rider
Wizard
Freeze
Rocket
Elixir Collector
Freeze
Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Wizard
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Rocket Musketeer Freeze
Barbarians Minion Horde Musketeer
Barbarians Rocket
Freeze Musketeer
Minion Horde Musketeer Rocket Wizard Freeze
Rocket Barbarians Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Wizard Freeze
Minion Horde Musketeer Wizard
Barbarians Minion Horde Musketeer Wizard Rocket Freeze
Wizard Rocket Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Rocket Freeze
Barbarians Minion Horde Wizard Musketeer
Barbarians Minion Horde Musketeer Wizard
Wizard Freeze Barbarians Musketeer
Barbarians Musketeer
Wizard Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Musketeer Wizard Rocket
Barbarians Minion Horde Musketeer Rocket
Rocket Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Wizard Rocket Minion Horde Musketeer Freeze
Rocket Barbarians Minion Horde Musketeer
Barbarians Minion Horde
Minion Horde Rocket Freeze Barbarians
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Rocket Barbarians
Barbarians Rocket Minion Horde Wizard
Wizard Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Rocket Freeze
Barbarians Minion Horde Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket Freeze
Musketeer
Rocket Minion Horde
Barbarians Musketeer Rocket Freeze
Wizard Rocket Minion Horde
Wizard Minion Horde Musketeer Rocket Freeze
Minion Horde Musketeer Wizard
Wizard Freeze
Wizard
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer Wizard
Musketeer Wizard Rocket
Rocket Musketeer
Minion Horde Musketeer Rocket Freeze
Musketeer
Rocket Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard Rocket
Rocket Freeze
Minion Horde Rocket
Rocket Musketeer Wizard
Rocket Wizard
Rocket Minion Horde Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Barbarians Minion Horde Musketeer
Freeze Wizard
Minion Horde
Musketeer Wizard
Musketeer Wizard
Rocket Musketeer
Minion Horde Musketeer Wizard
Rocket Minion Horde Musketeer Wizard Freeze
Minion Horde
Minion Horde Musketeer Wizard Rocket
Rocket Minion Horde Freeze
Minion Horde
Rocket Wizard
Minion Horde Barbarians Musketeer Rocket Freeze
Rocket Musketeer Wizard
Freeze
Minion Horde Musketeer Wizard Rocket
Musketeer Wizard
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket Freeze
Musketeer Rocket
Musketeer Rocket Freeze

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