My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Balloon Electro Wizard
Fireball
Minion Horde Wizard Balloon Electro Wizard
Poison
Minion Horde Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Electro Wizard Minion Horde Wizard Balloon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Electro Wizard Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Golem
Valkyrie
Balloon Wizard Electro Wizard
Wizard
Valkyrie Rage Balloon Golem
Rocket
Golem
Rage
Minion Horde Balloon Wizard Electro Wizard
Balloon
Valkyrie Rage Wizard Golem Electro Wizard
Golem
Minion Horde Wizard Rocket Balloon Electro Wizard
Electro Wizard
Valkyrie Rage Balloon Golem

Defense Synergies 0 3

Minion Horde
Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Electro Wizard
Rocket
Rage
Balloon
Golem
Electro Wizard
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Rocket Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard
Valkyrie Rocket
Valkyrie Electro Wizard
Minion Horde Rocket Electro Wizard Wizard
Rocket Valkyrie Electro Wizard
Minion Horde
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Wizard
Minion Horde Wizard Electro Wizard
Minion Horde Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Rocket Electro Wizard
Minion Horde Wizard Valkyrie Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard Rocket
Minion Horde Valkyrie Rocket Electro Wizard
Valkyrie Rocket Minion Horde Electro Wizard
Minion Horde Valkyrie
Wizard Rocket Minion Horde Electro Wizard
Rocket Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie
Minion Horde Rocket Electro Wizard Valkyrie
Minion Horde
Minion Horde Valkyrie
Rocket Valkyrie Electro Wizard
Rocket Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Electro Wizard Minion Horde Valkyrie Rocket
Valkyrie Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Electro Wizard
Rocket Minion Horde
Valkyrie Rocket
Wizard Rocket Minion Horde Valkyrie
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde Electro Wizard
Rocket Minion Horde Valkyrie Wizard Electro Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard Electro Wizard
Rocket Valkyrie Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Valkyrie Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Rocket
Minion Horde Wizard Electro Wizard
Rocket Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket Wizard
Minion Horde Electro Wizard Rocket
Rocket Wizard Electro Wizard
Minion Horde Valkyrie Wizard Rocket Electro Wizard
Wizard
Rocket
Minion Horde
Minion Horde Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: