My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Bowler Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Minion Horde Battle Ram Goblin Barrel Baby Dragon Inferno Dragon
Zap
Minion Horde Battle Ram Goblin Barrel Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Goblin Barrel Executioner
The Log
Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Battle Ram Wizard Goblin Barrel Baby Dragon Bowler Executioner Inferno Dragon
Fireball
Minion Horde Battle Ram Wizard Goblin Barrel Baby Dragon Bowler Executioner Inferno Dragon
Poison
Minion Horde Wizard Executioner
Lightning
Battle Ram Wizard Baby Dragon Bowler Executioner Inferno Dragon
Rocket
Minion Horde Wizard Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Bowler Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Battle Ram Baby Dragon Inferno Dragon Minion Horde Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Battle Ram Baby Dragon Inferno Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram
Battle Ram
Minion Horde Goblin Barrel Baby Dragon
Wizard
Goblin Barrel
Battle Ram Baby Dragon Bowler
Baby Dragon
Battle Ram Goblin Barrel Bowler Inferno Dragon
Bowler
Goblin Barrel Baby Dragon Executioner
Executioner
Bowler
Inferno Dragon
Baby Dragon

Defense Synergies 0 2

Minion Horde
Battle Ram
Wizard
Goblin Barrel
Baby Dragon
Bowler Inferno Dragon
Bowler
Baby Dragon
Executioner
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Wizard Baby Dragon Executioner
Minion Horde Inferno Dragon Executioner
Minion Horde Bowler Executioner Inferno Dragon
Minion Horde Inferno Dragon Bowler
Bowler
Bowler Baby Dragon Executioner
Minion Horde Inferno Dragon Wizard Baby Dragon Executioner
Bowler Baby Dragon
Minion Horde Inferno Dragon
Minion Horde Bowler
Minion Horde Executioner Wizard Baby Dragon Bowler
Minion Horde Executioner Inferno Dragon Wizard Baby Dragon
Minion Horde Bowler Wizard
Wizard Bowler Executioner Minion Horde Baby Dragon
Inferno Dragon Minion Horde
Minion Horde Bowler Inferno Dragon
Minion Horde Wizard Bowler Executioner
Minion Horde Wizard Baby Dragon Bowler Executioner
Wizard Baby Dragon Executioner Bowler Inferno Dragon
Inferno Dragon
Wizard Bowler Minion Horde Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Wizard Baby Dragon Bowler Executioner Inferno Dragon
Minion Horde Bowler
Bowler Minion Horde
Minion Horde Bowler Executioner Inferno Dragon
Wizard Executioner Minion Horde Baby Dragon
Minion Horde Bowler
Minion Horde Inferno Dragon
Minion Horde Baby Dragon Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Bowler
Bowler
Bowler Minion Horde Wizard Executioner
Wizard Minion Horde Baby Dragon Bowler Executioner
Minion Horde Baby Dragon Bowler Executioner Inferno Dragon
Bowler Executioner Minion Horde Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon Bowler Executioner
Minion Horde Baby Dragon
Wizard Executioner Minion Horde Baby Dragon Bowler
Wizard Executioner Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon Bowler Executioner
Wizard Baby Dragon Bowler Executioner
Wizard
Minion Horde Bowler
Minion Horde Wizard Bowler
Wizard Baby Dragon Executioner
Baby Dragon Bowler Executioner
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Bowler Executioner
Minion Horde Wizard Baby Dragon Bowler Executioner
Minion Horde
Wizard Baby Dragon Bowler Executioner
Wizard Baby Dragon Bowler
Minion Horde Baby Dragon Bowler
Wizard
Bowler
Minion Horde Baby Dragon
Wizard Baby Dragon Bowler Executioner
Minion Horde Inferno Dragon
Wizard Baby Dragon Bowler Executioner
Wizard Baby Dragon Bowler
Baby Dragon
Minion Horde Wizard Baby Dragon Executioner
Minion Horde Wizard
Minion Horde Bowler
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard Bowler
Minion Horde
Wizard Baby Dragon Executioner
Minion Horde Wizard Baby Dragon Bowler Executioner
Wizard Baby Dragon Bowler Executioner
Minion Horde Executioner
Minion Horde Baby Dragon Bowler
Executioner
Baby Dragon Bowler Executioner

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