My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Giant Dark Prince
Giant Snowball
Bats Minions Minion Horde Witch
Zap
Bats Minions Minion Horde Dark Prince Witch
Barbarian Barrel
Knight Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Bats Minions Minion Horde Witch
Royal Delivery
Bats Knight Minions Minion Horde Dark Prince Witch
Fireball
Minions Minion Horde Witch
Poison
Bats Minions Minion Horde Witch
Lightning
Knight Dark Prince Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Minions Dark Prince Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Minions

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Minions Rage Dark Prince
Knight
Bats Minions Minion Horde Witch
Minions
Knight Giant Rage Bats Dark Prince
Minion Horde
Rage Knight Giant Dark Prince
Giant
Bats Minions Rage Dark Prince Minion Horde Witch
Rage
Minions Minion Horde Giant Witch Bats Dark Prince
Dark Prince
Giant Bats Minions Minion Horde Rage Witch
Witch
Rage Knight Giant Dark Prince

Defense Synergies 2 6

Bats
Knight Minions Dark Prince
Knight
Bats Minions Minion Horde Witch
Minions
Knight Bats Dark Prince
Minion Horde
Knight
Giant
Rage
Dark Prince
Bats Minions Witch
Witch
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde
Minion Horde Bats Knight Minions Dark Prince Witch
Minion Horde Witch Bats Knight Minions Dark Prince
Minion Horde Witch Bats Knight Minions Dark Prince
Dark Prince
Bats Minions Dark Prince
Bats Minions Minion Horde Witch
Minion Horde Witch Minions
Knight Minion Horde Dark Prince
Bats Minions Minion Horde Witch Knight Dark Prince
Minions Minion Horde Bats Witch
Minion Horde Bats Knight Minions Dark Prince Witch
Bats Minions Minion Horde Dark Prince Witch
Knight Minion Horde
Minion Horde
Minion Horde Bats Knight Minions Dark Prince Witch
Bats Knight Minions Minion Horde Dark Prince Witch
Witch Bats Knight Minions Dark Prince
Dark Prince Bats Knight Minions Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Witch
Knight
Bats Knight Minions Minion Horde Dark Prince Witch
Dark Prince Bats Knight Minion Horde
Knight Minion Horde Dark Prince Witch
Bats Minions Minion Horde Witch
Dark Prince Bats Knight Minions Minion Horde Witch
Knight Minion Horde Dark Prince
Minion Horde Bats Knight Minions Dark Prince Witch
Witch Minion Horde
Bats Knight Minions Minion Horde Dark Prince Witch
Dark Prince
Dark Prince Knight Minion Horde Witch
Minion Horde Witch
Witch Bats Knight Minions Minion Horde Dark Prince
Bats Minions Minion Horde Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde
Knight Dark Prince
Minion Horde Dark Prince
Bats Minions Minion Horde Witch
Minion Horde Witch
Bats Minions Minion Horde
Knight Minion Horde Dark Prince
Knight
Minions Minion Horde
Minion Horde Witch
Minion Horde
Bats Minions Minion Horde
Dark Prince
Witch
Minions Minion Horde
Minion Horde
Dark Prince Witch
Minion Horde Witch
Witch
Witch
Bats Minion Horde Witch
Bats Minions Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Bats Minions Dark Prince Witch
Witch
Knight Minion Horde Dark Prince
Minion Horde Dark Prince
Bats Minions Minion Horde Witch
Bats Witch
Dark Prince Witch

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