My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Baby Dragon Witch Balloon
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Knight Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Minion Horde Valkyrie Baby Dragon Witch Balloon
Fireball
Minion Horde Baby Dragon Witch Balloon
Poison
Minion Horde Witch Balloon
Lightning
Knight Valkyrie Baby Dragon Witch Balloon
Rocket
Minion Horde Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Valkyrie Baby Dragon Minion Horde Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Minion Horde Fireball Witch
Minion Horde
Rage Knight
Fireball
Knight Baby Dragon
Valkyrie
Balloon Baby Dragon Witch
Rage
Minion Horde Witch Balloon
Baby Dragon
Knight Fireball Valkyrie Witch Balloon
Witch
Rage Knight Valkyrie Baby Dragon
Balloon
Knight Valkyrie Rage Baby Dragon

Defense Synergies 0 8

Knight
Minion Horde Fireball Baby Dragon Witch
Minion Horde
Knight
Fireball
Knight Valkyrie
Valkyrie
Fireball Baby Dragon Witch
Rage
Baby Dragon
Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Valkyrie Baby Dragon
Minion Horde Knight Valkyrie Witch
Minion Horde Witch Knight Valkyrie
Minion Horde Witch Knight Valkyrie
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Minion Horde Witch
Knight Minion Horde Valkyrie
Minion Horde Valkyrie Witch Knight Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Knight Fireball Valkyrie Witch
Fireball Valkyrie Minion Horde Baby Dragon Witch
Knight Minion Horde
Minion Horde Fireball
Minion Horde Knight Fireball Valkyrie Witch
Fireball Knight Minion Horde Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Knight Fireball
Valkyrie Knight Minion Horde Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch
Fireball Knight Valkyrie Baby Dragon
Knight Minion Horde Valkyrie Witch
Valkyrie Knight Minion Horde Fireball
Knight Minion Horde Valkyrie Witch
Fireball Minion Horde Baby Dragon Witch
Knight Minion Horde Fireball Valkyrie Witch
Knight Minion Horde Valkyrie
Minion Horde Knight Fireball Valkyrie Baby Dragon Witch
Witch Minion Horde
Knight Minion Horde Valkyrie Witch
Fireball Valkyrie
Knight Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Baby Dragon Witch
Witch Knight Minion Horde Fireball Valkyrie Baby Dragon
Valkyrie Minion Horde Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Minion Horde Valkyrie Baby Dragon
Fireball Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minion Horde Fireball
Knight Minion Horde Fireball Valkyrie
Fireball Baby Dragon
Knight Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Minion Horde Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Knight Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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