My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Giant Skeleton Miner Graveyard
Giant Snowball
Minion Horde Goblin Barrel Miner Graveyard
Zap
Minion Horde Goblin Barrel Graveyard
Barbarian Barrel
Goblin Barrel Giant Skeleton Graveyard
The Log
Goblin Barrel Giant Skeleton Graveyard
Earthquake
Goblin Barrel Graveyard
Arrows
Minion Horde Goblin Barrel Graveyard
Royal Delivery
Minion Horde Goblin Barrel Giant Skeleton Miner Graveyard
Fireball
Minion Horde Goblin Barrel
Poison
Minion Horde Graveyard
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Giant Skeleton Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Miner Freeze Minion Horde Graveyard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Miner Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Miner Mega Knight Freeze Giant Skeleton
Rage
Minion Horde Giant Skeleton
Goblin Barrel
Giant Skeleton Miner Mega Knight
Freeze
Graveyard Minion Horde
Giant Skeleton
Minion Horde Rage Goblin Barrel Miner Graveyard
Miner
Minion Horde Goblin Barrel Giant Skeleton Graveyard Mega Knight
Graveyard
Freeze Giant Skeleton Miner Mega Knight
Mega Knight
Minion Horde Goblin Barrel Miner Graveyard

Defense Synergies 0 3

Minion Horde
Freeze
Rage
Goblin Barrel
Freeze
Minion Horde Mega Knight
Giant Skeleton
Miner
Mega Knight
Graveyard
Mega Knight
Freeze Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Mega Knight
Minion Horde Mega Knight Freeze Giant Skeleton
Minion Horde Mega Knight
Giant Skeleton Mega Knight
Freeze Mega Knight
Minion Horde Freeze
Giant Skeleton Mega Knight
Minion Horde
Minion Horde Giant Skeleton Miner Mega Knight
Minion Horde Freeze Giant Skeleton Mega Knight
Minion Horde
Minion Horde Mega Knight Freeze Giant Skeleton
Mega Knight Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Freeze Mega Knight
Minion Horde Mega Knight
Mega Knight Minion Horde
Freeze Giant Skeleton Mega Knight
Mega Knight Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Miner Mega Knight
Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Freeze Giant Skeleton Mega Knight
Minion Horde
Mega Knight Minion Horde Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Mega Knight
Minion Horde Freeze Giant Skeleton
Mega Knight Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Miner
Minion Horde Giant Skeleton Miner
Freeze Giant Skeleton
Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde
Freeze
Miner
Minion Horde
Miner Minion Horde
Miner
Minion Horde Freeze
Minion Horde
Minion Horde Mega Knight
Freeze
Minion Horde
Mega Knight
Miner Mega Knight
Minion Horde Giant Skeleton Mega Knight
Minion Horde
Freeze Mega Knight
Minion Horde
Miner
Miner Mega Knight
Miner
Minion Horde
Minion Horde Freeze
Minion Horde
Minion Horde Miner Mega Knight
Minion Horde Freeze
Minion Horde Giant Skeleton Mega Knight
Minion Horde Freeze
Freeze
Miner Minion Horde Mega Knight
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Freeze Giant Skeleton
Freeze Giant Skeleton Miner Mega Knight

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