My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Furnace Goblin Hut
Zap
Minion Horde Furnace Goblin Hut
Barbarian Barrel
Elite Barbarians Furnace Goblin Hut Wizard Barbarian Hut
The Log
Elite Barbarians Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Minion Horde Furnace Goblin Hut
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Wizard
Fireball
Minion Horde Elite Barbarians Furnace Goblin Hut Wizard Barbarian Hut
Poison
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut
Lightning
Elite Barbarians Furnace Goblin Hut Wizard Barbarian Hut
Rocket
Minion Horde Elite Barbarians Furnace Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Furnace Minion Horde Goblin Hut Wizard Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Furnace Minion Horde Goblin Hut

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Barbarian Hut
Elite Barbarians
Rage Furnace Wizard
Furnace
Elite Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut
Wizard
Elite Barbarians Rage
Rocket
Barbarian Hut
Minion Horde Furnace Goblin Hut
Rage
Minion Horde Elite Barbarians Wizard

Defense Synergies 0 6

Minion Horde
Barbarian Hut
Elite Barbarians
Wizard
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Wizard Barbarian Hut
Wizard
Elite Barbarians Goblin Hut
Rocket
Barbarian Hut
Minion Horde Furnace Goblin Hut
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians Barbarian Hut Furnace Goblin Hut
Minion Horde Furnace Goblin Hut Rocket Barbarian Hut Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Barbarian Hut Furnace
Elite Barbarians Rocket
Furnace
Minion Horde Furnace Rocket Goblin Hut Wizard Barbarian Hut
Rocket Barbarian Hut
Minion Horde Barbarian Hut Elite Barbarians Furnace Goblin Hut
Elite Barbarians Minion Horde
Minion Horde Furnace Goblin Hut Wizard
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut
Minion Horde Furnace Goblin Hut Barbarian Hut Elite Barbarians Wizard Rocket
Wizard Rocket Barbarian Hut Minion Horde Furnace Goblin Hut
Elite Barbarians Barbarian Hut Minion Horde Furnace Goblin Hut
Minion Horde Rocket Barbarian Hut Elite Barbarians Furnace Goblin Hut
Minion Horde Wizard Barbarian Hut Elite Barbarians Furnace Goblin Hut
Minion Horde Elite Barbarians Furnace Goblin Hut Wizard Barbarian Hut
Furnace Wizard Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Minion Horde Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Furnace Goblin Hut
Elite Barbarians Wizard Rocket
Minion Horde Elite Barbarians Furnace Goblin Hut Rocket Barbarian Hut
Rocket Minion Horde Elite Barbarians Barbarian Hut
Barbarian Hut Minion Horde Elite Barbarians Goblin Hut
Furnace Wizard Rocket Minion Horde Goblin Hut
Rocket Minion Horde Elite Barbarians Furnace Goblin Hut Barbarian Hut
Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Rocket Elite Barbarians Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Minion Horde Elite Barbarians Goblin Hut
Rocket Elite Barbarians
Elite Barbarians Rocket Minion Horde Wizard Barbarian Hut
Wizard Minion Horde Furnace Barbarian Hut
Elite Barbarians Goblin Hut Minion Horde Furnace Rocket Barbarian Hut
Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Barbarian Hut
Rocket Minion Horde Goblin Hut Barbarian Hut
Rocket Barbarian Hut
Wizard Rocket Minion Horde Furnace
Wizard Minion Horde Furnace Rocket
Minion Horde Furnace Wizard
Wizard Barbarian Hut
Wizard
Rocket Minion Horde Elite Barbarians
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Elite Barbarians Goblin Hut Barbarian Hut
Minion Horde Rocket
Elite Barbarians Furnace Goblin Hut Barbarian Hut
Rocket Minion Horde Furnace Goblin Hut Wizard Barbarian Hut
Minion Horde Furnace Goblin Hut Wizard Rocket Barbarian Hut
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde Barbarian Hut
Furnace Wizard
Minion Horde
Wizard
Wizard
Rocket
Elite Barbarians Minion Horde Furnace Wizard
Rocket Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Goblin Hut Rocket Barbarian Hut
Rocket Wizard
Minion Horde Wizard Rocket
Wizard
Rocket
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket
Rocket
Rocket

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