My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Royal Giant Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Royal Giant Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Witch
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Witch
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Freeze Minion Horde Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Freeze Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Freeze
Royal Giant
Fireball Minion Horde Elite Barbarians Wizard Witch
Elite Barbarians
Royal Giant Fireball Wizard
Fireball
Royal Giant Elite Barbarians Freeze
Wizard
Royal Giant Elite Barbarians
Skeleton Army
Freeze
Minion Horde Fireball
Witch
Royal Giant

Defense Synergies 0 6

Minion Horde
Freeze
Royal Giant
Elite Barbarians
Wizard
Fireball
Freeze
Wizard
Elite Barbarians Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Freeze
Minion Horde Fireball Wizard Skeleton Army
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Skeleton Army Witch
Minion Horde Skeleton Army Witch Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army Witch
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze
Minion Horde Fireball Wizard Freeze Witch
Fireball
Minion Horde Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch Fireball Wizard Freeze
Minion Horde Fireball Wizard Witch
Minion Horde Skeleton Army Elite Barbarians Fireball Wizard Freeze Witch
Fireball Wizard Skeleton Army Minion Horde Freeze Witch
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Fireball Freeze
Minion Horde Wizard Elite Barbarians Fireball Skeleton Army Witch
Fireball Minion Horde Elite Barbarians Wizard Skeleton Army Witch
Wizard Freeze Witch Fireball
Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard
Skeleton Army Minion Horde Elite Barbarians Witch
Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army Witch
Fireball Wizard Minion Horde Freeze Witch
Skeleton Army Minion Horde Elite Barbarians Fireball Witch
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Freeze Elite Barbarians Fireball Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Minion Horde Fireball Freeze
Minion Horde Elite Barbarians Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball Freeze
Elite Barbarians Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Skeleton Army Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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